Okay, I’m pulling out of my driveway! We all know what that
means! It’s time for another Drive to Work.
Okay. Today is the fifth in a series of five podcasts about Unhinged. And so what I’ve done for this
podcast, is I’ve chosen to talk about every single card of the set. So instead
of doing an overview, like I often do, I just am walking through all the cards
and kind of telling all the stories I want to tell through the lens of the
cards.
And the reason I’m able to do this in this set and not every
set is, this is just a set that I was intimately involved with. I did a lot of
the design work for it. There was no development team for this set. So the
design team kind of did some development duty. So I was there from beginning to
end of this set. So I know it really well.
On a lot of sets, while I know plenty of cards, I don’t
necessarily know all the cards. A lot of times development has cards that it’s
not even there when I’m working on the set. But this is a set where I’m
familiar with every single card.
There’s this thing players do where they hold the cards and
they flick them. If they flick the cards, then you say “gotcha” and get it
back. So I’ve talked about how I regret gotcha. But I will say, if Laughing
Hyena is the gotcha card I most regretted, Stop That is the gotcha card
I least regretted. Because I find it so annoying when people flick the cards.
In fact, I’ve had people joke that we should put this in black border just to
stop the card flicking. There’s just people that enjoy doing it. It’s a little
annoying.
Interesting question about this card is, why is it instant?
That’s a fine question. Normally our discard is done at sorcery speed. I was
trying to think why this is an instant. It had something to do with the gotcha
maybe? I’m not sure. My designer eye
looks at it like, “Hmm, why is that instant? It should actually be a sorcery.”
But anyway, it’s a gotcha card. The art, by the way, is kind
of fun, is you see a guy shooting out cards, and the card that’s all mocked up…
this one’s a hard one to explain without seeing it. But anyway. So
let’s move on.
So I’ve explained that there are 140 cards in the set. But
that’s actually not technically true. But that’s what we said. We said there
was 140 cards in the set. But the next card is called Super Secret Tech. And that card was not listed. In fact, if you look at its collector
number, it’s 141 out of 140. So something we decided to do, it’s something we
don’t normally do in normal black border Magic
sets, is to make a card that we just didn’t tell anybody about. That’s why it
was Super Secret Tech.
So what the card is, it’s an artifact that costs 3, it only
exists in premium [NLH—i.e. “foil”] because
it was on the premium sheet. So the card only exists in premium. And it said,
“All premium spells cost one less to play, all premium creatures get +1/+1.”
And so the idea of this card was, it was a card where
“premium” matters. But to make it sort of fun, it itself only existed in
premium. And since it only existed in premium, we decided not to talk about it.
That the joke of the card was it was a secret card.
And for a while, by the way, it wasn’t even in Gatherer for
a while. I mean, finally we admitted that we did it. But the idea was, we
wanted to have a card that when people saw, like they’d debate about “Is this
real?”
So what happened was, by the way, it was on the sheet
multiple times. So although it only existed in premium, it actually is the most
common premium of the rares. I guess you can get common and uncommon premiums
more often, but for rare premiums, it was on the rare premium sheet, the rare
mythic sheet. So it is the most common rare mythic to get. So if you got a
premium, so if you got a Super Secret Tech, that was more common to get than
most other rare and mythic rare premiums.
Anyway, it is definitely meant to be a really good card in
an all premium deck. So I talked about how I want you to have an all artist
deck, or… this card says, “Okay. You want to have some fun? Let’s get an
all-premium deck.” And this card’s not easy to get, because it only exists in
premium.
Every once in a while, we’ll do a joke about something
that’s outside of Magic. And usually
we tend to get burned by that. The famous example in Unglued was, there was a card called Jester’s Sombrero. And
on it is a little Chihuahua, and he says, “¡Yo
quiero Kormus Bell!”
Which is a playoff of a famous Taco Bell commercial, where
the little Chihuahua goes, “¡Yo quiero Taco Bell!” Except, that commercial has
long since gone away. So when you see the card, it just seems like, “¡Yo quiero Kormus Bell?” What?
So this is a similar thing. So this card is called
Supersize. McDonald’s
used to have this thing where when you’d order your food, you could supersize
it, which meant that you would upgrade it and you’d get a larger fries and
drink I believe is what it was. And so “You want mise with that?” is joking
about like McDonald’s “You want fries with that?”
The problem was, we printed this card, got the name, we’re
all done, off to printer, and before the set even came out, McDonald’s
discontinued the supersize program because they were trying to appear a little
more healthy. They were trying… so anyway, so we named this after this thing
where we’re like, “Okay, this is… we’re not going to have the “¡Yo
quiero Kormus Bell!” problem because this had been a thing McDonald’s had
done forever, and then all of a sudden we do it and then McDonald’s stops doing
it. So that is the joy of the printed medium.
But anyway, if you’ve never understood Supersize… I mean, I
guess Supersize in a vacuum, whatever, you’re making it big. But for those that
didn’t realize it was a reference, actually it was a reference that just went
away.
Probably when it came out, enough people, because McDonald’s
had been doing it forever, the joke probably would work. But I feel now, now
that it’s gone on for a long time, people might not know what supersize… it’s
one of those jokes that probably has not lasted the test of time.
And so what we did was, we put one in every pack. It had to
be on its own sheet because you can’t intermix silver-bordered and
black-bordered. It’s very complicated. It has to do with printing, and it has
to do with how you cut the cards and stuff. But basically the idea is, when you
cut the cards, you’re sitting right next to the next card. And so you need to
share the same border with the card next to you.
Also, if you’ll notice, by the way… Unglued did this, did Unhinged do this? I know for sure in Unglued we played around with this,
where if you put cards next to each other on a sheet and you cut them, then you
could have art flush all the way up to the end. Anyway, the way it works is
because there was a land sheet, we dropped one per booster pack. So every
booster pack had one land. So if you buy an Unhinged
booster pack, barring some irregularity, you should be getting a full art land.
Which one you get will be mixed up. And anyway, that was… I think I told the Booster
Tutor…
So this is another card where we wanted you to build around
it. So what this card says is, your deck wants to have as many different
permanents as possible that have different expansion symbols. And I don’t think
it says nonland. [NLH—It does not.] No.
It does not say nonland.
So what that means is, you wanted all your lands to be from…
basically what you wanted to do was, you wanted to try to make your deck have
as many different expansion symbols as possible. And by the way, one of the
things silver border does that I really enjoy is, I love giving people just
different kinds of challenges. Something we do in black border, it’s not unique
to silver border. Silver border just allows you to care about things you would
never care about.
Normally having something with a lot of mana symbols in it
is considered a downside. But all of a sudden, this mechanic says, “No no no,
this is an upside.” So let’s say you’re playing a monocolor deck, which is
where devotion shines. There’s really no… if you’re playing all forests, for
example, it doesn’t matter whether your creature costs colorless or green mana.
But all of a sudden, it makes you start hunting down cards with lots of green
mana in them. And that those cards become valuable all of a sudden. And that’s
cool, that like this mechanic makes this subset of cards have value. And that’s
something we’re constantly trying to do, is we want to make subsets of cards
have value.
The Un-sets are
allowed to do that to the nth degree. Like, the challenge here is, not just
what the cards do but kind of in a broad sense. Like, there have been this many
Magic sets. In fact, at the time
this came out, I assume it was close to… I mean, we’re in the seventies now,
but there might not have been sixty when the set came out, but there were
probably fifty or so. But the idea was, you could pretty much have one of every
expansion symbol on a permanent in your deck. Let’s assume you have a few
spells, so those aren’t permanents.
Next, Tainted Monkey. So Tainted Monkey costs 1B, for
a 1/1 creature, it’s an ape. And then you tap and choose a word, and target
player puts the top card of their library into their graveyard. And if the
chosen word is in the text box, that player loses 3 life.
So the idea essentially is, you have a chance—you’re milling
them one card, and then you have a chance to also make them lose three
life. So this card can go in a milling
deck, it can go in a deck where—there’s also fun decks where you do things like
boomerang to the top of library or Peek at the top of the library and
then you can use this to kill them.
So this card, by the way, I’m trying to think where the… I
think we liked the name… oh, that’s right. So this card originally was called
Monkey Seer, I think. S-E-E-R like someone who sees the future. And I think
originally this card was like Monkey Seer, and so it was supposed to be a
monkey fortune teller. I’m not sure why… I think we decided the name Tainted
Monkey was funnier. I’m not sure why we went off Monkey Fortune Teller. But
anyway, when we did the concept it was concepted as a monkey fortune teller.
And so another little trivia here is, if you look near the
foot of the Tainted Monkey, you’ll notice a whole bunch of smoke. And maybe it
plays off like, “Oh, it’s smoky because she’s a fortune teller,” he or she is a
fortune teller. But the reality is, originally the Tainted Monkey had a cigar
in its foot and was smoking it. And it was ruled that we didn’t want… like, I
think that we don’t like to show tobacco use, different drug use in cards, so
we don’t show it, and so we Photoshopped out the cigar. And so the smoke, we
couldn’t get rid of the smoke, so the smoke’s still there. So if you ever
wonder why it’s smoky near its feet, a secret. That is why.
Next. The Fallen Apart. 2BB for a 4/4, it comes into
play with two arm tokens and two leg tokens. Two counters of arms and legs. Whenever
it’s dealt damage, you have to lose either an arm or a leg, and then if it has
no legs, it can’t attack. If it has no arms, it can’t block.
This is one of my favorite names, by the way. So The Fallen
Apart. So this is another card, by the way, that’s referencing something that
probably people might not know. There was a commercial for a long time… what
was it called? It was a device that you could wear that you could call for
help. It was for older people. And it talked about, “I’ve fallen and I can’t get
up!” Anyway, this card is subtly making reference to that.
It’s also making reference to there was a card in The Dark
called The Fallen. That’s the Magic
reference. So anyway, so there’s a zombie in The Dark called The Fallen. So The
Fallen Apart, I guess that’s… I like making both references. But I guess more
clearly it’s referencing The Fallen, which is a Magic reference.
And so the thing that’s fun about the card is the idea that
we got them, and one of the things that I love doing with Un-sets is to mess with cards in different ways. And so what I did
a lot with, is experimenting how I could mess with the art. And we’ll talk
about that in a second. There’s another one coming here. So the idea here is
that this card has things that represent stuff. It represents arms and legs.
And then on the card, if you look, there’s little dotted lines to kind of show
you where to put your counter.
To represent… now the funny thing is, some people don’t put
anything on it until they fall off, so they represent the counters meaning it’s
fallen off, I’m blocking it, it’s gone. Some people put it on when the card
gets played and take them off. You can do it however you want. But the card art
is definitely helping you convey this thing that’s a little more complex.
Because the idea is, this card has two things representing
arms. This card has two things representing legs. So they’re two different
things. But the reason it’s not too complicated is the art of the card helps
you. The art is aiding. And like I said, we’ll get to Water Gun Balloon Game in
a second. It’s another card where… and B-I-N-G-O is another card I
already talked about, where the art is a gameplay resource.
And it’s something I’ve tried to do in black border. We’ve
talked about it. Every time I’ve attempted it, it’s kind of gotten shot down.
But I like to feel that the Un-sets
are kind of beta-testing,
if you will, for weird things. And that if you look, there’s things we did in Unglued and things we did in Unglued 2 that made their way… Unglued 2, not Unhinged, Unglued 2. That
made their way into black border. In fact, there’s a few things in Unhinged. Like Turbo-Powered Rocket
Slug. That got into the Pacts.
So things that start in silver border can end up in black
border. And so I think art as a resource is something that I’ve messed around
with. That I like to think one day we’ll end up making use of in black border.
It allows you to do things that are more complicated. Like, The Fallen Apart is
a more complicated card if I had to do it completely in text. In fact, if I had
to write it up completely in text and didn’t have any art help, I don't know if
I could fit it in the text box.
The other big question about this card is, okay, if you lose
two arms, two legs… I know one of them should prevent attacking, and one
prevents blocking. And so I went back and forth. I finally decided that the
reason that attacking needed legs is, well, I’ve got to go to you to attack. So
if I lose my legs I can’t do that. And with the arms, you’re like, “Well, if I
lost my legs I could stand here and try to block you. But if I lost my arms
then I couldn’t block you.”
So on some level, the legs seemed… like once I lose the legs
I don’t have mobility, and it feels like it could have applied to attacking or
blocking. But it felt more like legs were attacking. So that’s why arms were
blocking and feet were attacking.
There are other people that didn’t even want to do them in
the set, so it wasn’t like, “Everyone’s gung ho and then it got taken out.”
It’s something I wanted to do, I thought would be cool. The problem was, on Magic Online, the games have no
connection to other games mechanically, there’s no way to say, “Oh, well this
happened,” and then they’re disconnected from each other. So it’s literally
just, without major, major, major work, it wasn’t something we could do.
I like Time Machine a lot. If I could bring Time Machine to
black border… and the reason I can’t bring it t black border is, in silver
border, I can say things like, “Next time you play them…” I mean, it’s implied
that next time you play them in a silver-bordered game. Since one of the
meta-rules is that silver border games can’t affect black border games.
And usually, like in a tournament where you’re playing the
same person, one of the fun things in an Un-tournament,
that if I play you game one and I play Time Machine, well then in game 2, I get
to have this happen. Same with the double cards. Anyway. So Time Machine was
fun because it just does something that Magic
doesn’t normally do, that we only get to do in Un-sets. Which is affect other games.
In the bottom right corner of Time Machine, you’ll notice a
little illustration. That is a flux capacitor. For those… I love Back to the Future, so
we decided that we’d stick a little flux capacitor on the card. A little nod to
Back to the Future, for those that might not have caught that.
Time Machine is another one of those names that we went back
and forth, should we call it Time Machine? It’s possible we could do a card in
real black border Magic with the
name. I mean, we couldn’t do this mechanic. But anyway, we did go back and
forth on that.
Whenever anybody plays a spell, it toggles on and off. So it
starts off. Whenever anybody plays a spell, it toggles on and off. And as long
as it’s off, it can’t attack or block, and all damage it would do is prevented.
So the idea is, so for example, if I block this creature, you could play an
instant and toggle it off and not take any damage from it.
So the idea of this card is, there’s this back and forth
game of you guys playing spells. And because instants exist, it could happen at
any time. But a three mana 4/4 is pretty powerful. So what happens is, this
card has an on and off switch, so that you literally could take a counter or
penny or whatever, and mark whether it’s on or off.
And this is another card that without a visual guide to help you, would be a little
harder to represent what’s going on. It also, in the art, the creature in the
art literally has an on/off switch. Which is kind of cute. And Togglodyte
represents the fact that it toggles on and off.
So the first fun thing about this card, I mistakenly thought
this was a different card earlier in my podcast. Or in a previous podcast. [NLH—Ambiguity] So if you take this card and turn it to the back, you’ll notice
that the back is upside-down. Meaning you take the card, with the title bar at
top and turn it over, the back is upside down.
And the reason is, the whole card is upside down. And if you
turn the card upside down and look at the art, you’ll realize that if the card
is oriented normal, with the title bar at top, the gravity is wrong.
Everything’s falling. But if you turn it around, you’ll notice that the card
actually, the art is meant to be upside down. And then the back of the card is
representative of that. Meaning that the back of the card is upside down in
relation to its normal orientation. And then there’s things like falling. So if
you hold the card upright, normal like with the title bar on top, things are
falling because gravity’s upside down.
Anyway, Topsy Turvy is definitely one of the fun cards that
just does wacky things. It’s another one of those cards that we’ve talked about
doing in black border, and it got so weird that I was told, “Just do this in
silver border.” But I did try black border. Most of the cards that seem like
maybe we can do black border, I did try in black border and was told I couldn’t
do it.
This one’s a little harder. Not touching your face is not
something you can just say you’re not going to do. And so this was a gotcha
that’s a little more subtle. And so I’ll teach you a great trick. You want to
do… here’s your trick on this card.
When you use this card, put it in your graveyard, wait a
minute or two, but then, touch your face. Don’t say anything, just scratch your
face. Or touch your face. What you’ll notice is, your opponent tends to mirror
you. And if you touch your face, they unconsciously will touch their face. So
anyway.
So the one thing I will say about Uktabi Kong is, this is
definitely a card that could be done in black border. The joke really has to do
with the larger art and stuff. But mechanically this is a card, I was trying to
play up Uktabi Kong… okay, I’m now stopped. “I desire the acquisition of
potassium-rich fruit comestibles of substantial magnitude.” So one of the
pieces of flavor text that we did that’s a very famous piece of flavor text is
a gorilla going, “I
want a banana this big!” And that
is just saying, “I want a banana this
big!” in fancy, fancy words.
Number two, you will notice in the hot tub is the creature
from AWOL! The creature that went AWOL in AWOL that’s cut out of the
thing, you can see him. In fact, you can see the edges that he ripped out. The
AWOL guy is here, enjoying the hot tub.
Next, Water Gun Balloon Game. Costs two, and Water
Gun Balloon Game has a little track on the side, and as it comes into play,
each person puts it at zero. Whenever you play a spell, you put your pop
counter to one. And then whoever gets all the way up to the top wins a 5/5
giant pink teddy bear.
When Fluffy Bunnies Attack! 3B for an instant.
Target creature gets –X/-X until end of turn, where X is the number of times
the letter appears in the creature’s name. So the idea is, you look at the
name, you pick a letter. So the interesting thing is, this can’t kill
everything. Not every creature has enough [letters] equal to its
power/toughness.
So it’s another kill spell that I like, we do a bunch of
these in Un-sets, which is that this
kills things, and in Magic sometimes
this kills things maybe things with three toughness or less. In Un-world, this kills things that have a
greater toughness than it has version of a unique letter in its name. Which is
just something that’s a little different.
Also, the funny thing about this card is, this is one of
those cards that we really didn’t know how to concept. Like, how do you
concept… you lose –N/-N from the number of things. And so the flavor text is
Bucky, flavor text writer… I just parked
is why I’m reading again. It says… what does it say? I’m trying to read this.
It says, “Get it? Bunnies? Letters? –X/-X? Me neither.”
So we gave it a silly name, “When Fluffy Bunnies Attack,” it
had weird art with a dragon and bunny. Like, nothing about this card makes any
sense. It’s just kind of funny. And then we had the flavor text kind of make
fun of the fact that nothing about it makes sense. Sometimes the Un-sets, you just have that, where like
there’s just no easy concept, and so we kind of make fun of how it’s hard to
concept cards sometimes. Okay. I’m now at work, but I’m almost done. How am I
doing on time? Okay. So we’re going to quickly finish this up. I have less
cards to do today. I think I talked more.
And so this card, it’s super-small, it’s hard for me to
read. Basically, each color destroy something. Blue is a counterspell. And so
the idea is, it deals with all the different types we need to deal with. So [Where]
is a black card that destroys land, white is a card that destroys enchantments,
When is a blue card that counters spells, instant and sorcery spells, green
must destroy artifacts, and red destroys… or no? Oh… (???) hard to read. I
guess black must destroy creatures. It’s hard to read.
Anyway, one of each color, it’s hard for me to read these,
they’re so small. [NLH—Who is white and
you gain X life. What is red and you destroy an artifact. When is blue and you
counter a creature spell. Where is black and you destroy a land. Why is green
and you destroy an enchantment.] Basically, it destroys one of each basic
card type, and then blue counters instants and sorceries I believe? [NLH—creatures.] So it must be… okay, green must destroy land?
No, green destroys artifacts. Red can destroy land.
Well, there’s a bunch of choices. Red or green or white can
destroy land, white or green destroys enchantments, black, white and red all
have the ability to destroy creatures, although black is the only one that just
outright destroys a creature. And then black, red and green destroy land. I’m
not sure of the mix here. My printout’s a little too tiny.
Next, Wordmail. It’s an
enchant creature for W, enchanted creature gets +1/+1 for each word in its
name. So the idea is, the more words you have the better. Obviously the combo
with this card is to put it on Our Market Research Shows That Players Like
Really Long Card Names, So We Made This Card [to] Have the [Absolute] Longest
Card Name Ever Elemental. So let’s see. (counts) So if you put Wordmail on that card, it’s a 27/27 with art
rampage 2. That was the combo. And I think they’re both… Wordmail is uncommon,
and… yeah, they’re both uncommon. So that would happen from time to time in
Limited.
So in it there is… in fact, in it
is the Infernal Spawn of Evil , holding a sword and shield. Because it
has a long name. And then it says, “Suck on it, Stangg!”
–Sol’kanar
the Swamp King. Joking that Sol’kanar has a long name and Stangg has a
short name.
So this is funny. At the time, to
get a 2/2 for 1B, you had to go through the rigmarole of keeping your arms
straight. And now we just make 1B 2/2s. Funny thing, this is a mummy. I guess
mummies are mummies. I think mummies are now zombies. I think in modern day,
mummies are zombies. Anyway, that (???).
World Bottling Kit. Five
mana for an artifact, five, sacrifice World Bottling Kit, choose a Magic set, remove from the game or
exile all permanents with that expansion symbol except for basic lands. And
this card was actually I tried to do it in black border, I tried to do it in…
(???) maybe Mirrodin, or… I tried to
do this in a real set. And it turned out that we stopped making expansion
things count. For a while, expansion
symbols counted on cards. Then we realized we didn’t want different
versions of the same card to be affected, and so we changed it.
So this card does really, really
weird things. I answer questions about it all the time. The answer to remember
is it’s both on top of your library and in play. Which means all sorts of wacky
things can happen. And anyway, it’s a fun, fun card. I love this card. This
card just does neat, neat things.
This is another card I
experimented with in black border. It’s really weird. This is the card, like I
sheepishly went to talk to the Rules Manager, and they’re like, “Get out of
here.” Black border cannot handle a card being in two zones at once. Silver
border, eh, we can handle it. We’re better at it.
The other funny thing about the
card was, it was playing into the fact that Magic loves to have these Magic vortexes when you’re having Magic effects and you don’t know quite
what they are. And so anyway, Yet Another Æther Vortex is playing into the fact
of like, “Yet again!” And it had weird things coming out of it, like a giraffe
and weird things.
So anyway. That, my friends… how
are we doing on time? Okay, a little extra time so I could finish up today.
That, my friends, in five podcasts, is everything you ever wanted to know about
Unhinged. I hope you enjoyed it. I
hope it was worth five podcasts of time. Hopefully, even if you never knew the
set, because I went through and talked about every card, you got a sense of
what we could do. And I hope someday, I hope someday to be doing a podcast.
So my little pledge at the end
here is, people ask all the time about a third Un-set. I would love, love, love to do a third Un-set. What I need to say to you guys is, if you want to see it happen,
you need to communicate this to Wizards. Not just to me, because I’m the person
who most wants it to happen, so I love the people constantly telling me they
want it, which is great, it makes me feel good.
But you need to tell other people
from Wizards, just if it’s something you want, this is true of anything, not
even of a third Un-set. If you want something.
If we did something that you love and you want us to do it again, please be
vocal. I mean, I’m one outlet. But be loud in many places. Say, “I love this
thing. I would love to see this thing again.” We listen to the public. And that
if enough people make their voice heard, that increases the chance that we do something
like that.
So anyway. Thank you for being
here for the Unhinged podcast, but I’m
now parked. Which means it’s now time for me to be making Magic. Talk to you next time.
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