I’m pulling out of my driveway! We all now what this means!
It’s time for another Drive to Work.
Okay. Next we’re up to N. Name-Dropping. Name-Dropping is an enchantment for one and a green, and what it says is, all
cards gain the following ability: “gotcha for their name.” So if your opponent
ever names a card in your graveyard, you can say, “Gotcha” and get that card
back. It basically grants a gotcha ability to all your cards. And the “gotcha”
ability is them saying the name of the card.
Now, probably the highest-profile gotcha cycle, which is a
common cycle, are all two-word
names in which if you named one of those two words you get it back. So this
is essentially grafting kind of that flavor onto all your cards.
So basically, this card is a parody of a very, very famous
card called Necropotence. We even had the same artist, Mark
Tedin, draw the picture. One of the things I like to do in Un-sets is parodies. And I like to
parody existing Magic cards. So this
card makes use of the fractions, because you’re paying half a life, which you
can’t normally do. But because you’re paying half a life, we gave you a little
more severe restriction, which is instead of skipping your draw step, which
Necropotence does, you skip your untap step. Which is even more problematic.
But you get to draw cards at half the rate you draw them on Necropotence. So.
Anyway, this card’s not quite as good as Necropotence, I’m pretty sure. But it
is fun. And it definitely is something you can build a deck around.
So one of the things I like to do in each of the Un-sets is, I did in Unglued, I did in Unhinged, was to have an alt-win. Pretty much, by the way, whether
it’s Un- or not, I like having
alternate win conditions. But I made a choice in the Un-sets to always do it. Well, both times. I also did one in Unglued 2, the set you guys never
saw.
Okay. So the idea of this one is, we look at permanents in
order to get… you have to have all 26 letters. The rules of this one is,
because in the silver-border world, you always look at cards as they are, this
means that you may use cards of other languages. And that that will count. I
believe there’s a way to do this with just
three cards is my belief.
So by the way, I happen to be undefeated in Unglued/Unhinged booster draft, and one
of the reasons is, is my understanding and use of this card. This card is very
powerful if you know how to use it. The reason is that it is tricky to get
people to say things, but numbers are just a little bit easier than normal.
There’s so many numbers in Magic
that just getting people to talk about game state and things is something… if
you have Number Crunch in your [graveyard], you can do very innocent things
like ask someone’s life total. Or ask them a question that’s a number answer.
Because people are so used to answering that, their filter is—it’s hard to
remember, “Oh, I’m not supposed to mention numbers now.”
And anyway, so this—both of the cards were just Gottlieb
putting as many old keywords as he could. Blast from the Past was a little more
straightforward, where Old Fogey’s a little more jokey. A lot of the things
going on on Old Fogey are mechanics that are not particularly good. Like, Blast
from the Past has basically really good spell mechanics. And Old Fogey has a
lot of silly things that we’ve put onto permanents in the past.
For example, bands with others… there’s just some stuff on
here that’s more jokey than practical. The card, by the way, actually is not
too bad. But it has phasing. It has a bunch of abilities, like Blast from the
Past is all upside. Like, I have a kill spell, a direct damage spell that I can
get extra utility out of. Where this spell’s like, “Okay, I’m a two-mana 7/7,
but I have a bunch of things you’ve got to deal with.” But anyway, it’s still
actually worth playing. It’s pretty good. Especially in Limited.
Anyway, this is another card… one of the things that Richard
had done in the original set is he made Chaos Orb. Which was a physical
card. Physical manipulation of the card mattered. And we later decided that’s
something we weren’t going to do in black-bordered Magic. In fact, the card is banned in Vintage because of its… it’s
one of the few cards that’s banned not for power level but for just we don’t do
that anymore.
Next. Is Our Market Research Shows that Players Like Really
Long Card Names So We Made This Card [to Have the Absolute] Longest Card Name
Ever Elemental. One green green, and it’s got art rampage 2. Whenever
this becomes blocked, it gets +2/+2 for each creature in the art beyond the
first one.
So I figured out, let’s do a longer name. So I came up with
this name. And then we came up with the idea of what if we ran it all the way
along the edge. And so I made it long, and I had to add some words actually to
it so it would fit all the way along the edge. Some people have asked us if
it’s true, does our market research say people like really long names, not
exactly. That part is fictional for to make a funny name.
But anyway, this is definitely one of those hodge-podge of
cards that we definitely get away with in Unhinged
where we just cram a lot of different jokes all in one card. Like I needed an
art rampage card, and I liked the idea of a creature made out of books, and I
liked the really long name. And I liked an elemental making fun of things we
don’t make elements out of. So this card was definitely a hodge-podge. But it
actually ended up being very popular. Also, it combos with some other… we’ll
talk about that. But the fact that it has a long name actually combos with some
other stuff in the set.
The reason is, there was a period of time where for some
reason, people were picking on Rebecca Guay. She has a very particular art
style. I like her art style a lot. I think she’s a really amazing artist. And
there was a time where her art, we have a lot of more hard-edge art, which her
art is a little softer. And so there’s a period of time where there’s some
group of people who were saying we should never use Rebecca Guay. We said no… a
lot of her fans came out defending her, saying “No, she’s awesome,” and we’re
like, “Look, we like her, we’re going to use her if we’re able to. She’s a good
artist.”
So anyway, this card, I was needing to pick an artist to do
an “artist matters” card, so I thought it might be funny picking on an artist.
And then I said, “Oh, well let’s make a joke about Rebecca Guay,” because that
had happened. And I said, “Well, we’ll have Rebecca Guay do the art,” and then
the card persecutes any artist except the artist that did this card.
So this is cumulative upkeep. What it means is, first you
have to balance one card. Then two cards. Then three cards. Then four cards.
And so the idea is, essentially you’re not going to be able to do this and it’s
going to die. So 3B for a 3/3 flying trampler is pretty good. And the question is,
how long can you keep this alive?
Now, I’ve talked before that black is the color in Unhinged… or mostly the color, green
does a little, that has physical stuff. Especially physical on yourself. That’s
black’s thing. Where like, I’m willing to take a physical restriction to get
some power out of it. Because black will get power at any cost, including doing
physical things. I also was really happy with this… so the idea was, from time
to time we like to do concepts that are just on the silly side. So I was trying
to think, “What would the weirdest Phyrexian be? Well, it’s a Phyrexian, it
wants to care about…” I think (???) care about words, because you’re messing
with cards, so like what about Phyrexian Librarian?
Next is Plains, John
Avon doing beautiful, beautiful Plains. I’ve already
told the story of the full art land. These lands are really popular. I
believe the five lands are the most popular cards in the set. Given our godbook
study. Not a big surprise. They’re the most useful.
And this is another example where I was just trying to do
something where you’re referencing something we wouldn’t reference in
black-bordered Magic. The fact that
it gets to reference punctuation marks, okay, that’s card by card. That’s
looking at a specific card.
It’s also interesting that I like having direct damage that
kind of hurts wordier things than non-worider things. That’s another mini-theme
here. In that one of red’s restrictions… like, there’s an artist matters theme,
but there’s also kind of a word theme going on. And the flavor is, being
wordier often will help you, but sometimes in this case can hurt you. But
anyway, there definitely is a series running through this of caring about sort
of card text in general.
So notice, by the way, it’s not their power and toughness
box, because we do that in normal Magic.
It’s their text box. So the idea is, you can sac a creature, and then if
there’s any number referenced you can do that much damage.
And then, to make sure this card was useful… So doing the
flavor text, we came up with this character that was named “Bucky, flavor text
writer,” that just wrote flavor text, and made comments about flavor text. So
the flavor text on this card is, “487, you’re welcome.” The idea being that
this card basically can kill any creature. Because it can do 487 damage.
And anyway, Bucky shows up a bunch. Like, I just talked
about Bucky on Pointy Finger of Doom. Bucky just… we sort of liked this idea of
this guy who’s just a flavor text writer. I’m not sure why he ended up being
called Bucky. Whoever wrote the first version we liked called him Bucky. But
anyway, he’s just a character that shows up.
So this is another card making fun of elementals that don’t
make any sense. So this card originally, I did this card in Unglued 2 and it was called Jeopardy.
And it showed three members of…I think it was Karn and Tahngarth and Squee
playing the game Jeopardy.
And Squee was doing really badly.
I remember, by the way… so Unglued 2, we were going to translate it into Japanese, and so I
had to give them the file to our Japanese translator. At the time a guy named
Ron. And Ron gave me a whole bunch of notes. And one of the notes I learned was
that the game Jeopardy, the game show is not in Japan.
Anyway, we changed it. We redid it. You’ll notice, by the
way, that the creature, the Question Elemental is made up of question marks.
This is also, by the way, if you ever see me do a San Diego Comic Con panel,
this is art I always show at the end when I do questions. It’s the Question
Elemental.
There’s some interpretation in here because when you get rid
of errata, and (???) as written, all sorts of weird things happen because a lot
of cards, especially early cards, are written in a way that’s not really
matches how we do the game now. So you have to have a little bit of creative
license to figure out exactly what’s happening.
Okay, next. Rare-B-Gone. Two black red, each player
sacrifices all rare permanents, then reveals his or her hand and discards all
rare cards. So what this does is, it destroys all rare cards in play… it makes
them sacrifice it. The opponent sacrifices them. And then all rare cards in
hand.
So whenever Red Hot Hottie deals damage to a creature, you
put a 3rd degree burn counter on the creature. And then what that 3rd
degree burn counter does is, every turn, they have to scream at the top of
their lungs. So the idea is, if you burn their creatures and don’t destroy
them, because it’s a 2/5, it makes them scream every turn. Also, because it
makes you scream specifically “Aah!” you can, with Censorship which is
from Unglued, make a Censorship, name
“Aah,” and play this card. It’s actually a good combo.
Now, important… this is in the FAQ. Richard Garfield, Ph.D.
can only change it into cards that are legal in the format you are playing. So
if you are playing this in a format that’s any card you want, then it can be
any Magic card. But if you are
playing it in a more restrictive format, then you can only play cards that are
legal. He doesn’t allow you to play cards that are illegal in the format you
are playing.
This card is, by the way, the most powerful card in Unhinged by quite a bit. It is a really,
really powerful card. But it is a powerful card if you know how to maximize its
use. So this card, the reason we pushed the power level is, well, to be really,
really broken you have to be super masterful at Magic. And the idea is, well, if you’re really good at Magic, okay, this is a really powerful
card. He also happens to be legendary, so you can do some fun shenanigans in
EDH, although it’s a mono-blue deck obviously.
So this is the card that the Pacts in Future Sight were based off of. So what
happened was, I made this card, and then during… actually, not during Future Sight but during Planar Chaos, Paul… a guy named Paul
from R&D, he took Rocket-Powered Turbo Slug and made it into a whole cycle.
And I said, “I like it, that’s cool, but we should save it for Future Sight, because really this is
about ‘I get to borrow from the future.” So it made more sense in Future Sight. So we pushed it off to Future Sight.
The flavor text, by the way, is all scrambled letters. And
at the bottom there’s a little snail. A little rocket-powered turbo slug. Who’s
zooming by, and he’s messing up the flavor text, which is scattered all over
the card.
If you figure it out, if you get all the letters and they’re
all there, you can piece together the message. And the message, you piece it
all together, I’m paraphrasing, it’s something like, “Did you really go through
all the bother to figure out this message?” So that’s the... I love having jokes
that the player has to work a little bit. Because there are people that are
like, “Oh, does this actually have a piece of flavor text?” And when you figure
it out, it does.
And the idea here is, I get to do this unless they make you
say something. And obviously there were cards that, like Censorship, or there’s
things where you could also play it with Order of the Sacred Word? Not
Order of the Sacred Word. The green card that gets +3/+3 whenever you say the
word. [NLH—Keeper of the Sacred Word.] Anyway, there’s things that care about words, so you could combo that with a
word and make them say the word or else suffer the penalty.
Next is S.N.O.T. It’s green for a star squared, star squared
and then when it comes into play, you can attach to other snots, and its star
is whatever the number of creatures it’s attached to. If you have S.N.O.T. by
itself, it’s a 1/1 creature, if you have two of them attached together, it’s
4/4, 9/9, 16/16. If you start doing clones of things it can get even bigger.
Next is Sauté. One red red, it’s an instant, it
deals 3½ damage to target player. So one of the interesting things about this
card, I’ll say this. We were going to do a card that made a joke referencing an
internet meme. And we got permission, and did art based on it, and then at the
last minute the people we’d asked had a change of heart and said they didn’t
want us to do it. So we had a completely new art. And, it ended up being Sauté.
Which is it’s a bunch of little beebles in a sauté pan. Also, we have… this flavor
text quotes the Underworld Cookbook and the super, super long name of the cook.
Who I’ve since been told is female. I did not know that. Until
I made a joke on my blog.
It also is the second Un-set
to make you remove clothing, although last time we inadvertently made you
remove your pants, this time shoes, so we’re working our way… a little better.
Hurloon Wrangler was a card that had denimwalk in Unglued, and not my intention for people to remove their pants, but
apparently they did. So this time I thought I’d go a little tamer. Probably the
lesson to me moving forward should be, “Don’t have people remove any articles
of clothing.” Shoe removal did have its downside.
Flavor text, by the way, is very funny, because this is a
good example where there’s a lot going on. So the art showed, I think it’s Tahngarth
[NLH—No, different minotaur named
Garanth] in a gym, with Squee like being the towel boy. And so the flavor
text had to make fun of all these weird things. It’s called Side to Side, there’s
arm wrestling. It’s a 3/3 ape token. What’s going on? So the flavor text says, so
by the way, I just got to my parking lot, so I’m going to quickly finish this
up, because my goal is to make this last no more than five podcasts. So I’m
going to do a few more and then we will call it a day.
The flavor text is, “His friends at the gym never…” Hold on,
I’ve got it right here. “His friends at the gym never knew Garanth’s secret
shame. For years he had tried to walk away from professional arm wrestling. But
hey, free monkeys.” Anyway, that entertained me of trying to tie it all
together, of arm wrestling, and monkeys, and… also, in Magic all monkeys are apes.
Next, Six-y Beast. 3R for a beast. As Six-y Beast comes into
play, you secretly put six or fewer +1/+1 counters on it. Then an opponent
guesses the number of counters. If that opponent guesses right, sacrifice Six-y
Beast. So the idea is that I can make this a 6/6, a 5/5, a 4/4, a 3/3/, a 2/2
or a 1/1. Whatever I choose, if my opponent correctly guesses what I do, I lose
the creature. So this is a bluffing game. Like, do I want to get a 6/6? If I go
for 6/6, will they guess 6/6 and I lose it? Should I do a 5/5 because maybe
they’ll assume it’s a 6/6? Or maybe they’ll assume it’s a 5/5. Maybe I should
do a 4/4. Anyway, this card’s a lot of fun. There’s a lot of fun mental games.
And I’ve had a blast with this card. I’m very, very good with this card. I get
this thing out a lot.
Once again, this is part of the Ass
cycle that all have names where I’m playing off puns with Ass. This is Smart
Ass. So like there’s Smart Ass and Dumb Ass and Cheap Ass. And Bad Ass. This is
the final in the cycle. And this also has the effect where the text box looks like
you’re looking through.. because he’s looking through a telescope. It looks
like you’re looking into a telescope.
So let’s see. The white one was Save Life, the blue one was
Spell Counter, the black one was Kill Destroy, the red one was Deal Damage, and
the green one was Creature Guy. So that’s a full cycle. Those are all gotcha if
you say their name then you get them back.
I like the name. This is one of those names that really
could be a black-bordered name, but was really such a perfect name here, we
used it. I try normally to get names I don’t think we’ll use in black border,
but this is one that was just too perfect. So I had to keep it.
Okay. Two more cards, then I’m going to end for today. How
are we doing on time? Okay, not too bad. Staying Power is an enchantment, two and a white. As long as
Staying Power’s in play, “until end of turn” and “this turn” effects don’t end.
This is a card I try to do in black border, I was told it just did ont work in
the rules. The idea is just, effects that would be temporary aren’t. This is a
very popular card from Unhinged and
it does lots of cool things. You can build neat decks around it.
So this is a card, the real shtick of this card, I mean it
has a basilisk-like ability, the real fun of this card is the turn your opponent
reads it, they turn to stone and can’t do anything. And so there’s fun ways to
use this card. The card is actually done so it’s hard to read, to make your opponent
want to pick it up. So across the table they can’t quite see it and they gotta
look at it.
There’s lots of fun things also in the art. One of my
favorite things about the art if you look at it is, everybody in the art is
turned to stone. Except the guy who’s using the Stone-Cold Basilisk. Except, if
you look in the background, there’s two guys who are unaffected because they’re
playing under a table. Because they are obviously doing Enter the Dungeon. So I like doing that kind of in-jokes. And if you look in the art,
there’s a lot of little jokes that are referencing other cards.
So anyway. I am now at work, and I’m parking. So I have one
more podcast and I will finish. I promise. I will keep this two a five-podcast
series. Hopefully, hopefully, I know the Un-sets
are not for everybody, but there’s a lot of fun things here. So hopefully you
guys are enjoying the Unhinged
walkthrough.
Anyway, I am now parked, I’ve been parked for a while, but I
am now parked, so it’s time for me to be making Magic. Talk to you guys next time.
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