I’m pulling out of my driveway! We all know what that means!
It’s time for another Drive to Work.
Okay. So today, I’m going to continue with a series I’ve
started on color pairs! So the last time I did blue/white,
or white/blue. But this time I’m going to the next color pair in order,
blue/black. Okay. So what I’m doing with this series is I’m explaining the two
colors and how they relate to each other. What they have in common, what they
don’t like about each other. And sort of—I explain the relationship between
them.
I’m not specifically explaining the guild, although a lot of
what the guild is comes up from what I’m talking about. So if I occasionally
use the term “Dimir,” I just mean to represent blue and black. Note that the
guilds specifically are not 100% of the overlap between the colors. They’re a
particular interpretation on the colors. The most obvious one, usually, but...
okay. So blue and black. So to understand blue and black, and how they
interact, let’s talk a little bit about blue and a little bit about black.
So blue is the color that seeks perfection through
knowledge. So blue, blue believes that anybody can be anything, and the whole
point of life is to figure out what you want to be and become
it. Blue believes that what you need to become something is just the
knowledge and the training, the experience. That anybody can become anything.
And because of that, blue highly, highly values knowledge,
because if you want to become the best, you have to understand what the best
is. That part of being able to seek perfection is understanding what the
perfection is.
Black, on the other hand, seeks power, and seeks it through
opportunity. Black believes that the goal of life is to be able to do whatever
you want to do, because you have the power to do it. And black believes the way
you get there is by taking opportunities.
And what black believes is that what separates the strong
from the weak is the strong are willing to take advantage of whatever
opportunity they can. There’s no off-limits to black. And a lot of the stuff
that black uses, other colors sort of shun away from. That that’s wrong. And
black is like, oh, your taboos just make it easier for me. That I’m willing to
do whatever I need to do, and I have no qualms. There’s nothing stopping me
from doing the things I want to do.
Okay. So what happens when the perfection of blue gets
together with the power-seeking of black? And the answer is that each one—I
mean, they’re allies, and each one sees within the other one a common bond. So
blue seeks to be the best it can be. Black seeks to have power. Well, there’s
an overlap there. That blue is seeking out—blue thinks information is
important, because to blue, information is the key to perfection. Black also
feels information is important because information can be the key to power.
So both blue and black very much make use of information.
It’s a little more blue’s area than black, but black definitely understands the
value of information, and that black looks at any tool and sees the value of
how the tool can be used.
Blue also understands that black is, in its own way, trying
to seek a kind of perfection. Blue looks at black and thinks that black is a
little tilted in the direction it’s going, meaning sometimes perfection doesn’t
require power. But blue looks at black and goes, “Well, black is trying to
perfect itself in its own way.” Kind of self-restricts itself, that black only
seems to want power and there’s other ways to perfect yourself other than
power, but blue understands why you might want to seek out power. Blue does get
that.
So when blue and black get together, both of them definitely
understand the value of secrets. They understand the value of not always being
straightforward what you’re up to. Like, the Dimir guild obviously in Ravnica
is all about subterfuge. It’s all about they don’t want people to
understand what they’re up to.
For example, like in Ravnica,
one of the big things was, the public-facing Dimir is that Dimir was a guild
that once long ago used to do some stuff, and it’s kind of fallen apart, and is
just a shell of its former self. A lot of people falsely believe the Dimir
guild, no one thought it existed. They knew it existed. But people believed it
was kind of—it’s the weakest of the ten guilds. It’s the guild that way back in
the day maybe did something, but kind of has really fallen on hard times.
And that’s the image the Dimir want. The Dimir want to be
underestimated. The Dimir doesn’t want people to think of them as being this
sneaky underhanded guild, because it’s hard to be sneaky and underhanded when
people think you’re sneaky and underhanded.
So Dimir definitely sort of downplays a lot of its
attributes. Anyway, my point though is that both of them understand the value
of being careful about who knows what. And both of them are fine with
misleading information. Both of them see knowledge as a weapon.
And that sometimes the way you fight with knowledge is you
make the opponent or the other people have the wrong knowledge or get false
assumptions or learn something that’s not true. That knowledge can be used to
guide and control people. And both blue and black understand that.
Okay, so let’s… well, okay. Let’s talk about the mechanics.
Let’s get to where blue and black overlap mechanically. And of all the ally
colors, blue and black are the least overlapped. Designing blue/black cards,
especially at hybrid where they have to overlap in what they do, is really,
really hard in blue/black.
In fact, the other hard color used to be blue/red, but we’ve
done a bunch of things in the last couple years to add a few things to overlap
blue/red. So black/blue might actually be, not just the hardest ally, but the
hardest to overlap of any of the color combinations.
Okay. So let’s talk about what they do do. So number one is,
just focus on the mental. Both black and blue understand the value that the
mind brings to the puzzle. So for starters, both of them understand that
sometimes attacking the mind is how you do it. Now, blue and black—the way it
works is, blue and black attack the mind a little bit differently. But each one
of them has access to the other means of attack.
So blue mills. And what that means is, blue is like, if you
forget the information then you’re not going to be able to use it against me.
Black is like, if I surgically remove it with magic, if I pluck it out of your
head, then you’re not going to be able to use it against me.
So blue makes use of milling. And black makes use of
discard. Also, one could argue that blue also uses counterspells, which in some
ways is also making you kind of not be able to cast your spells. So blue both
sort of makes you forget your spells, and has learned magic to stop your
spells. Where black, it just learned the most efficient way is just make you
forget them but more aggressively. Blue is kind of like, “Well,” you know, “I’m
slowly forgetting things,” and black is like, “No, I go in and I pluck out the
exact thing I need.”
So, let’s walk through those mechanics. So milling is
primary in blue, secondary in black. I mean, black does it from time to time.
Normal sets, you most often see black doing milling in sets where milling
matters. Like in a graveyard set or something where milling is key, we up a
little bit and give black more access to milling.
Normally in a default set, blue mills and black doesn’t tend
to mill. Now, what black tends to do is discard, right? It goes after the
brain. And this is another example of black doing something that most colors
think is kind of wrong. Like, black is like, “Well, I’m fighting you, and the
things that are hurting me are spells that are in your head. And if I take them
out of your head before you cast them, they can’t hurt me. Sounds good to me.”
And everyone else is like, “Well, you’re messing with their brain.” And black’s
like, “I don’t… does it work? Yeah, it works.”
So blue for example—notice that blue’s willing to counter
things you throw at it, blue will make you forget through milling, but blue
isn’t quite as aggressive as black. Now, not only will black by the way do
discard—and I should mention, blue does have kind of backwards discard. Blue
has what we call filtering. So filtering is target player draws some number of
cards and discards some number of cards.
So there’s definitely times where blue will use its targeted
filtering as a means to make people discard stuff. Usually—and blue has a
little bit of history of discard. Blue’s like, tertiary in discard. It doesn’t
do it very often. But there’s a little bit of blue. Usually blue does
counterspelling rather than discard, but they’re definitely playing in similar
space.
The other thing that black does that blue does a little tiny
bit is what we call lobotomies in R&D. Or extracting. Where it is where you
go into your opponent’s library and remove threats. Now, what happened is,
black used to permanently remove them exile, and blue would go steal them. But
the stealing was so brutal that we sort of backed off on it. That we didn’t
like the idea of, “Don’t play the big things because your opponent will just go
into your deck and take them.” Bribery and such.
But anyway, blue and black definitely play in the space of
messing with the mind. Now, similarly, on a more positive end, you get to
tutoring. Where blue and black both can tutor. Black traditionally tutors for
anything, blue sometimes can tutor for anything, more often than not it’s
tutoring for spells—for instants and sorceries.
Cipher, which was the Return
to Ravnica Dimir mechanic—it was in Gatecrash,
but Return to Ravnica block. Tied in
a little bit into the idea of… blue and black are definitely the two colors
that like what we call “saboteur” effects. So saboteur effects are, when I hit
you, I get to do something.
So blue and black, also because they care about knowledge,
are also the two colors that—well, two of the three colors that do a lot of
card drawing. Green also does card drawing. But blue and black do—green’s
card-drawing is tied to creatures, usually, blue and black just do straight-up
draw cards.
The difference is, blue is focused on knowledge as being its
key thing, so its card drawing is just one of its major things. Black’s card
drawing comes at a cost, because in order to diversify and do more things,
black’s realized that in order to get the things you want, sometimes you need to
pay the cost. And so black only draws cards through some payment. Usually it’s
life payment, sometimes it’s sacrifice. But blue and black both do card
drawing.
Also, blue and black also do shrinking of power. The
difference is, blue tends to do –N/-0, where black tends to do –N… I’ll say
/-N, it doesn’t always have to be exactly the same. But black will also—while
black lowers power, often lowers toughness as well. While blue only will lower
the power, it won’t lower the toughness.
Blue, one of blue’s weaknesses is blue is not very good at
killing. Blue can counter things, it can bounce things, it can steal things, it
can lock things down, but it doesn’t really kill them. Where black, black has
no qualms with killing things. Black’s the number one creature kill color.
So it’s interesting that one of the difference between black
and blue is, black is number one in creature kill, and blue is number five in
creature kill. One is the first, one is the last. There are a few other minor
things where blue and black overlap, for example, blue and black are the two
colors that will most often look at the opponent’s hand.
Okay. So, there’s where blue and black are alike. Let’s talk
a little bit about how blue and black are different. How do blue and black
differ from each other? So the way to do this, I always say, is take the allies
of each color, look at the other ally. And then see the conflict between their
other allies.
So blue’s other ally other than black is white, black’s ally
other than blue is red. So what is the white/red conflict? The white/red
conflict is order vs. chaos. Is the fact that white believes that things need
to be structured, that there needs to be rules in place. That people, if left
to their own devices, will just create chaos.
Red believes in freedom. Red believes that people should be
able to do what they want to do and shouldn’t be tied down and restricted. So
white looks at red and sees anarchy, red looks at white and sees fascism.
So the conflict there is how much control you need over
things. And that blue and black definitely share that. That blue wants control,
but blue very much wants control through a more structured order. Black
understands the value of letting things—I mean, blue is the one who will team
up with white and make a very orderly, lawful world. Where black will team up
with red and make a very chaotic… so in D&D terms,
there is two spectrums. So there is lawful and chaotic, and the other spectrum
is good and evil.
And so white/blue, often, will be lawful good. Which means
they believe in having the law, and they believe in—they’ll uphold the law, but
they will, they are trying to do good, but they’re also, they’re both lawful
and trying to do good. Where black/red is pretty chaotic evil. It’s like, we’re
not trying to be lawful, nor are we trying to be good.
You can, for example—lawful evil means you’re doing evil
things but within the context of the law. And chaotic good means that you’re
trying to do good, but you’re not following the law. So for example, red/white,
which is Boros, red/white is chaotic good. It is trying to do good. It wants to
do good. You see a lot of vigilantes showing up in red/white, because they’re
trying to do good, but you know what? The system doesn’t work for them. They
have to break the system.
Where lawful evil, for example, probably… I mean white/black
is a good example of lawful evil. The Orzhov. The Orzhov want to work within
the law. To them, the law can be a weapon. And that in some ways—sometimes you
can argue Azorius sometimes is lawful evil. But it’s usually that you’re using
the law and structure—I mean, definitely Orzhov uses structure as a weapon to
punish the people that it wants to punish.
Anyway, so the difference here is, white/blue leans more
toward lawful good and black/red leans more toward chaotic evil. So the idea
is, blue wants the change that it wants, it’s trying to seek out perfection.
But it doesn’t want to do it at the cost of the world. That blue does
understand—I mean, not that blue can’t be selfish, because it’s allies with
black and it has its selfish times, but blue kind of understands the need for
some set of structure to reach the thing it needs.
And black, while black will use structure if it needs it,
doesn’t quite see the value of it. That what black realizes is, there are lots
of creatures willing to act—like, black looks at emotions, blue for example is
all about—the blue/red conflict is all about emotion vs. intellect. And the
white/black conflict is about the community vs. the individual.
So what happens is, as you get to the colors, black understands
the value of emotion, blue understands the value of community. And you start
pulling on the edges. And that so it’s—actually, it’s more complex, I guess. So
clearly the white/red conflict exists between blue and black. But also, the blue/red
and the white/black conflict, each one’s skewing the other way.
So blue and black, blue really wants to do what it wants to
do, but it is not trying to create chaos in the process. Blue does not see
value in—blue’s like, “I want to perfect myself. So I’m focused on myself. I
will do what’s right for me.” And sometimes helping yourself is helping the
community around you. Blue understands that sometimes, the way that I thrive is
by helping others thrive.
Where black is like, “I’m going to do what I need to do. If
the emotional needs of others can be manipulated by me, more to me. I don’t
care if the world burns around me as long as I’m getting the things I need.” And
so blue and black definitely have a conflict there, where blue says, “I want to
reach perfection, and I understand some of the tools that black will use.” But
blue doesn’t always agree with black using those tools.
And black looks at blue and goes, hey, blue has the idea of
some of the tools how to get power, but man. Blue is not really completely
focused on power. Blue will often make itself better, and for what? For… why?
If changing is not helping you get more power, what’s the point of changing?
And so black and blue, where they differ is, they don’t quite
100% understand what the other one is up to. And mostly, this is true of all
the colors, by the way, most of the colors don’t completely understand the
other colors because the other colors prioritize things that those colors just don’t
prioritize.
It’s funny that a lot of the conflicts in the color pie in
general are just things that are diametrically opposed, and trying to
understand just why… that’s why the enemy pairs at least, they’re fundamentally
at odds. Now, when you get to allies, the reason they disagree is just there’s
subtleties of what the difference is between them.
Okay. So now that we’ve talked about sort of what blue does
mechanically, and sort of where they agree and disagree, let me talk a bit
about designing for blue and black. So I mentioned earlier, blue and black by
far, by far by far by far by far, is probably the hardest color combination to design
for. Especially when you’re doing overlap.
So for example, hybrid, when you’re doing a hybrid spell, it
can be cast by either color. So you have to be doing spells that can work for
either color. And that is like pulling teeth in blue/black. In fact, one of the
limitations for how much hybrid we can do is how many blue/black spells can we
make. That is the biggest limitation for hybrid.
So Recoil’s a perfect example of getting two colors to mix
together to do something neither color can do individually, but together by
using their abilities they can. Which is kind of a cool multicolor card. So
what Recoil is is, I think it’s one blue and a black? I believe it’s three
mana. So it’s unsummon target permanent, or you know, return target permanent
to its owner’s hand. And then, that player must discard a card.
So the cool thing about this spell is, blue cannot destroy anything.
Black can destroy creatures and destroy lands. And planeswalkers. Sorry. Can
destroy lands, creatures, and planeswalkers. It cannot destroy artifacts, it
cannot destroy enchantments.
But if there happens to be an enchantment or an artifact in
play, and your opponent does not have any cards in their hand, which might be
the result of black making them discard cards, if you cast Recoil, they pick it
up, and since it it’s the only card they have, they must discard it.
And so if your opponent has an empty hand, Recoil becomes a “destroy
target permanent.” Which is not something blue/black normally gets. But it’s
using two abilities, in fact two iconic abilities, one of blue, one of black,
that when combined, does something pretty interesting.
Now, that card probably is too cheap. I keep talking about development
and bringing it back, and it’s just a little too good. But I like the—that’s more of a development issue. But I like the design of it in that
blue and black are pretty interesting.
So when we were designing blue/black for Ravnica and Return to Ravnica, the shtick of blue/black when you played them
together in a deck is that they tend to win… the way I usually describe it is,
when a blue/black deck beats you, at the end of the game you’re like, “How did
I lose that?”
Like, because what happens is, blue and black keeps getting
incremental advantage on you, but in a way that in the moment, none of the
incremental advantage seems that big. I mean, it’s incremental, obviously. It’s
sort of like, “Oh, well they kept nibbling me and having small things. But how
exactly did I lose?”
And that the thing I like is, blue and black is the tricky
color combination, and part of them being tricky is they manage to slowly grind
out through card advantage and through just a little bit of tempo sometimes,
and that before you know what’s going on, they’ve managed to put you at a
disadvantage. But you don’t quite understand why or how.
And that is the strength when blue and black get together is
that because, in some ways, blue and black are the colors that have spent the
most time understanding the nature of magic itself. Because discard and
counterspelling are interesting when you look at it. Every other color says, “Well,
you’re going to cast your spells. And then I’ll deal with it.” I mean, there’s
a little bit of land destruction I guess, I guess that was a preemptive thing
for red and green at some point.
But blue and black, right now, blue is like, “I have to
understand the nature of how you’re going to function, so when you cast this spell,
if I know it’s a spell that’s going to be damaging to me, I will stop it.” And black
is like, “I’ll go in your head and I’ll just rip it out. That’s a problem, I’ll
rip it out.”
And so blue and black definitely are the two colors that
have spent some time and energy understanding the way magic works. And a lot of
their strategy of their spells deals with interacting with that.
Likewise, they’re the colors, like I said, that do tutoring,
so they’re the colors that also can find ways to maximize how magic gets used. That
they can speed up, “I need a certain spell, how can I make that happen? Oh,
well, there’s some tools to be able to do that.”
I mean, the thing that’s fun about blue/black is that I
think when you look at some other color combinations, and what they’re doing is
a little more blunt. Blue and black has this nice synergy, but it’s a synergy
that comes—it’s a very subtle synergy, and that’s kind of what—one of the
things that’s really interesting when you do design is that there’s certain
things that are true in the color pie that you don’t think are actively in the
game until you start messing around with them and you’re like, oh, wow.
Blue and black, when you mix together, actually act
philosophically like blue and black. They’re subtle in what they’re up to, they’re
sneaky. They try to beat you without you being aware what’s going on. Where you
take something like red/green and like they’re not remotely subtle. Those aren’t
subtle colors. They’re just doing their thing. And Gruul’s a cool color, but it’s
just not about subtlety.
And it’s just kind of neat that the colors that are more
about subtlety actually have subtle gameplay. And the colors that aren’t about
subtlety have a much less subtle gameplay. That’s one of the things I—I mean, I
obviously love the color pie, if you can’t… don’t tell my wife, but I’ve been having
a love affair with the color pie for twenty years! Twenty-one years.
And the thing that is really, really cool is that the color
pie does such a great job of both being the center of the flavor and being the
center of the mechanics. And that’s one of the things that I think Magic does so well is that it’s all
woven together. The mechanics and the flavor aren’t separate from each other.
That the mechanics are just as flavorful as the flavor of the game itself.
And blue/black, like I said, the thing that is really,
really neat about blue/black for me is, the feel of them when you play them
together really captures the essence of what the two colors are. Actually, I
think I’m almost to work.
I think that, finally, when you talk philosophically, that
blue and black also have a lot of… I think they’re the ones that have the
easiest ability to put aside—I mean, blue has the ability to intellectually
sort of remove emotion from the picture, because it goes, “Okay, I’m not going
to let emotion cloud my judgment. I’m solely going to think intellectually.” And
black has this ability to say, “I’m going to think about what’s right and not
think about the morality of it. I have no morality issues. There’s nothing that
can’t be done.”
So when you definitely mix those together—blue/black combining
has one of the greatest potentials for malevolent behavior, let’s say. Because blue
can detach emotionally, and black can detach morally. So when you have someone who’s
not driven by morals or by emotion, black/blue definitely has the ability to be
sociopathic if you will. And sort of just do what needs to get done without
consequence of what it means. That definitely has a very strong essence of
blue/black to it.
On the flip side, I do believe that blue and black are definitely
the colors that kind of are the most free-will-ish, if you will. Their shared
enemy is green, and green is all about determination. Green is about destiny.
Green is about you are the way you are. And that blue and black definitely
fight against that because blue believes that you can become anything you want to
be, and black really believes in free will, that people are free to do whatever
they’re able to do.
And you put those together, I mean, the dark side of blue/black
is kind of the sociopath and the super-sneaky rogue. The positive part of blue/black
is the idea of the person that says, I’m going to carve my own future. I—the power
to decide who I am and what I’m going to do is up to me.” That nobody can tell
me who I am and what I must do. There’s no role prewritten for me. That I have
the ability to craft my own character, to craft my own destiny, to choose what
I want to be.
And that’s very blue/black too. And one of the things that people
love to get into is the idea that something’s inherently good or inherently
bad. And every color has the ability for both. So blue/black can be the
sociopathic rogue, or it can be the person really trying to carve out their
place in the world. And both those images are really blue/black.
So anyway, the plan is, I’m going to be doing these podcasts
every once in a while. Next up will be black/red. I gave a little tease of it
today when I was talking about it, but next time I’ll be talking about black/red.
The plan, by the way, is I’ll be going through all the ally colors in WUBRG
order, and then I’ll do all the enemies in WUBRG order. So after black/red it
will be red/green, then green/white, and then I’ll get to the enemy colors
which will be white/black, blue/red, red/white, and green/blue.
I hope you guys are enjoying these. One thing I just want to
end up with is, I say this all the time in my column, but I don’t always say it
in my podcast is, I really enjoy feedback. The podcasts are ahead by a bit, I’m
ahead by seven, eight weeks I think. So it might take a while for your feedback
to hit me so that I can react to it. But very, very much I care what you guys
are saying, so I want to hear feedback. Hopefully this series, you guys haven’t
even heard the blue/white one yet, so I do not know… I’m anticipating you’ll
like this series, but I would love to have any feedback.
So anyway, I have now parked my car. Which means that this is
the end of my drive to work. And I have to go be making Magic. So thanks for listening, guys, and I’ll talk to you next
time.
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