All podcast content by Mark Rosewater
I’m pulling out of my driveway! We all know what that means!
It’s time for another Drive to Work.
Okay. So today is another in my series of the color pairs.
So we’re up to blue/red. So we’re in the enemy section of the color pairs, so
these are now colors in which they have an internal conflict. So I’m going to
talk about the two colors, what their internal conflict is, and where they
overlap. What happens when you put them together.
Okay. So blue, blue seeks perfection through knowledge. Blue
believes in tabula rasa, that every single thing is born a clean slate, and it
can become whatever it wants to become. That the only thing in its way is it
needs knowledge to understand how to do it. It needs to gain the experience, it
needs to gain the tools, it needs to gain the training. Blue believes that,
like, with the proper training and tools and just understanding, that blue can
become whatever it wants. And it is seeking perfection. What it says is, I want
to make myself the best that I can be. I want to figure out how to use my
intellect and reach the pinnacle of what I am capable of.
Now, red in contrast is all about seeking freedom through
action. Red says, I have the strong… my body tells me what it wants. I have
these emotions that speak, that are primal, that tell me what I need to do. And
my goal is to live true to my own heart. I have this passion and these beliefs
and I need to live to my passion and my beliefs.
And what I want is, I want to exist in a world where that
can happen. Where I am free to do what I am able to do. That I can have a
passion, have an idea, and do what I need to do. And, red is all about seizing
the moment. Of following your heart. That if you feel something, you act on it.
If you are happy, be happy. If you are sad, be sad. If you are angry, be angry.
Now, one of the things about red is red is often
shown—because we tend to focus on conflict and fighting, you tend to see red’s
angry side. And so a lot of people associate red with anger. And while red does
have anger as a component, that’s not the only emotion that red deals with.
It’s just the emotion that is most frequently seen in the card set.
Okay. Now, the conflict between blue and red comes from
these different ideologies. Blue very much believes that what you want to do is
think and in order to have the best outcome, you want to think through every
option.
Let’s say a situation comes up. Blue’s like, “Okay, before I
act, I want to think through every possibility, because I want the perfect
answer.” And the key to doing that is to examine the problem at hand and look
at every possible solution. So before I act, I carefully think through
everything I do. Red, who’s all about sort of impulse, is like, “No no no.
Thinking causes you problems. Thinking, you doubt yourself. What you want to do
is be true to what you’re feeling and act on your feelings.”
So right here we get the key conflict between blue and red.
Blue is about thinking, red is about feeling. Blue is about passivity about
waiting, about making sure you’re doing the right thing. Red is about acting in
the moment.
So blue is all about not acting in the short term to make
sure that in the long term you’re doing the right thing. Where red is all about
doing the right thing in the short term, not worrying about the long term. And
so they very much come in conflict. Very much this is emotions vs. intellect.
That blue is the intellectual side, red is the emotional side.
It’s a key—a debate that goes back to the beginning of
humanity, which is are you supposed to follow your head, or follow your heart?
Do you follow your intellect or your passion? Do you think or do you act? That
is the key of the blue/red conflict.
Okay. So, well what happens when you get the color that’s
all about waiting and doing the right long-term thing, with the color that’s
all about doing the quick short-term thing? And the answer is a very
interesting one. Because blue is all about, blue has a sense of curiosity and a
sense of wanting to know. Red has a sense of acting.
So when you get curiosity and action and you put them
together, you start getting creativity. Because creativity has two components
to it. It has a combination of a quest of curiosity and a love of knowledge,
combined with a passion for discovering something. Of finding something. And
when you get blue and red together, you get this very strong passionate
creativity.
The Izzet, for example, is
the blue/red guild in Ravnica,
they are the inventors. And the reason is, blue and red both have a little bit
of interaction with artifacts. Blue believes in technology. Blue believes that
the key to becoming the best you can is having the best tools available to you.
Technology is one of those tools. If I can have a device or something that will
help me, then I should have that. Why shouldn’t I have that? If I’m better with
a particular weapon or a particular tool, well then I’m better to have that.
Blue very much leans toward technology.
Red loves to tinker. Red loves to
get its hands on things, and it is very hands-on. It learns by doing. Red
doesn’t learn by reading or talking, red learns by doing. And so when you get
this passion for technology and this desire for hands-on, you very much get
into the inventor’s mindset. That inventors are very passionate, and must get
in and dig, and that they’re not necessarily thinking—they’re sort of exploring
as they go. They’re learning along the way.
And that the Izzet mentality,
which really captures the sense I’m talking about, is the idea of this passion
for discovery. That you take the passion of red and the love of technology and
the curiosity of blue, and you mash them together.
So like the interesting thing
there is, that blue and red when they combine—one of the things about when you
find colors combining is they tend to find different aspects that move
together. So blue, when blue gets with red, it gives up a little bit of its
stand-backishness. And plays up more its curiosity. Where red gives up a little
bit of its recklessness, a little bit of its destructive qualities, and leans a
little bit towards its constructive qualities.
So—and also another big
difference is that—so let me give the similarities. (???). So the thing that
blue and red have in common, the number one thing that blue and red have in
common is, in Magic, we have—the
colors have a percentage of creatures vs. spells. So the number one creature
color is white. White has more creatures than any other color. Green is number
two. Black is number three. Red is number four. Blue is number five.
Now, when you don’t have
creatures, what you have in those slots are spells. So it literally flips
upside-down. So blue is the number one spell color. And by spell I actually
mean non-creatures. Blue has more of—now, it also, by that nature having more,
tends to have more instants and sorceries. It also tends to—it just has more
noncreature spells, literally because it has less slots dedicated to creatures,
so it has more dedicated to noncreatures. Which makes blue number one and red
number two of noncreature spells. Especially instants and sorceries.
So that’s one area where red and
blue tend to overlap. They tend very much to be spell-oriented. And as we get
into mechanics, spell mattering is a very big part of red and blue. That when
you look at what red and blue do when they get together, one of the big focuses
they’ll often have is caring about instants and sorceries.
Okay. So let’s start talking
about where they overlap. Now, I will say this, one of the things when we make
hybrid cards or we make, so to a lesser extent, multicolor cards, or like I was
talking about, recently I did the Dark Ascension podcast [NLH—Not transcribed] where I talked about flashbacks with a
different color. Those act a lot like a hybrid card.
The key to a hybrid card is,
where colors overlap. If I make a red/blue hybrid card, it’s like, “Well what
can red do and blue do? Where do red and blue overlap?” And what you’ll find
is, red and blue of all the ten color pairs overlap the least. Blue and black
is probably number two. But red and blue have always traditionally been very
problematic.
For example, currently right now
red and blue have no overlap in an evergreen mechanic. That it’s something
we’ve been searching for forever is what could blue and red do? And so one of
the things right now is that when we do like hybrid cards, like blue and red
have to start finding other things to do. Activated abilities or something.
Because of all the keyword abilities—now, black and blue aren’t much better,
black and blue overlap in flying and flying only. So like I said. Red and blue
and black and blue, somehow blue’s the trouble child, tend to have less
overlaps. But anyway, let’s talk about blue and red, where do they overlap?
They overlap in some places.
So number one, they both have the
ability to… I’ll say looting, although we call the blue version “looting” and
the red version “rummaging.” Which is, drawing cards and discarding cards. Now,
blue will draw first and then discard. Red will discard first and then draw.
And that’s trying to play up the different ideologies. Of the colors. Both of
them are spell colors, both of them want to have access to new cards, but the
difference is, blue, the careful, gets to draw first and think, and really
think about what it wants to do. Red is a little more reckless, so it throws
things away before it necessarily knows what it’s getting.
And the reason we did that is, we
liked to have both of these colors have access to some card flow. But we wanted
them to feel a little bit differently. And we like a lot. And a lot of people
complained that the blue one is just strictly better than the red one, and the
answer I have to that is that card flow in red—one of red’s big disadvantages
is, red tries to burn you out. Red has direct damage. And that usually what
happens in red is, it gets very—it tries to beat you as quick as it can. Red
can get very, very close to beating you, and the ability to get access to one
or two more cards often can mean the game. It can mean winning.
And so the ability of looting in
red is just slightly better. That what red does, it is very powerful. So one of
the other reasons we do rummaging is, red already has a slight advantage in that
its lack of getting cards is something that’s supposed to rein it in. And so we
were careful with red, we don’t tend to give red card advantage. Blue can get
card advantage. But looting isn’t card advantage. Card advantage would be
drawing cards where you go up the number of cards.
But we tried to make sure that
what we do with red, that we are careful of how much utility of getting cards
red can do, because it’s so valuable to red. That a color that like, it’s trying
to eke out the last few points of damage. Getting access to other cards can be
very powerful.
So another ability that is
similar in overlap is blue does get straight-up card advantage. Which is blue
gets to draw cards. What we’ve done with red is what I call impulsive drawing,
which is red can exile a card from the top of the library and then until end of
turn, can play that card. So essentially, red has its version of draw, but it
has to use it immediately. It doesn’t have the ability to long-term hold it. It
has a short-term answer.
And if you look at both rummaging
and impulsive drawing, it’s a good example where you see the difference between
blue and red. That red can kind of do some stuff blue can do, but it has to do
it quicker, more immediate. It doesn’t have any long-term gain from it. It’s trying
to use it very short-term.
Okay. Red and blue also have
power/toughness swapping. That’s not something we do as much. Sometimes in
hybrid you’ll see us do it just because it’s an area that red and blue overlap.
Which is—so one of the things that red and blue do is blue is all about
being—blue has, I don't know if mischievous is the right word, but blue likes
to manipulate things. Blue is into manipulation.
Red is into trickery. Red likes
to kind of fool you. And so blue and red kind of overlap a little bit in that
they will mess with you, but the means by which they mess with you is a little
different.
So for example, both of them can
copy spells. Both of them can copy spells. Both of them can redirect spells.
Both of them can kind of mess with what’s going on. But the flavor, I mean they
overlap a little bit in mechanics, but the flavor is very, very different. Blue
is manipulating you. It’s carefully studying magic and it is sort of using that
knowledge to mess with you. Where red enjoys the sort of “Ha ha, what you
thought was going to happen didn’t happen.” Red really likes creating
short-term emotional responses. “Ha ha! Ha ha! I did this! I tricked you!” And
so red and blue overlap there. And power/toughness swapping is kind of blue manipulating
and red going “Hee hee!” Some of the
overlap in red and blue have that sort of feel.
Also, blue and red are the two
colors primary and secondary in gaining control of things. And this likewise
has a little bit of flavor. But blue, blue is a long-term… what blue is doing
when it takes control of something is, “I’m using mind control. I’m using magic
in which I’m taking control of your mind.” That blue’s sort of mental
manipulation is a long-term manipulation. I have changed the way you are thinking.
You are now… I might have changed your memories or I might have done something
where you are now convinced that you are working for me, or that you have no
idea that I’ve manipulated your memory.
Red, what red tends to do is when
it controls something, t’s manipulating emotions, which are not inherently
long-term. It’s inflaming your passion or your anger. It’s taking some aspect
of you that you already have and sort of playing that up. But the point is, at
some point you recover from that. It’s like, well, fine, you can make me angry
for a turn, but at some point I go, “Oh, okay, whoa, what’s going on? Why am I
so angry?” And that red’s control is a short-term bursty type of control, and
not a long-term control. Which is something that blue has.
Okay. So let’s see. Red and blue,
so once again, you’ll see a lot of this. The overlap in red and blue, they
overlap mechanically but they represent different things. It’s a very common
theme you’ll see today. Okay, so red and blue also have +N/-N, which what that
means is, oh, I get +1/-1. I get +2/-2.
For blue, it tends to be part of
a shapeshifting flavor. Usually when you get +1/-1, you also have -1/+1. They
don’t have to come together. But in blue, when you see it, it’s a means of
representing shapeshifting. That blue is changing its shape. Blue is the color
of change. And so it has the ability to manipulate its own shape.
When red does it, it is
representing of red pushing advantage short-term at a long-term disadvantage,
the idea being, okay, I’m willing to put more attention to my offense at the
sake of my defense. That now I’m more powerful, but I’m easier to damage and
destroy.
So when red uses +N/-N, it is
more trying to show that red is pushing to gain advantage, not caring about the
disadvantage. That red is king of I will get my advantage with a disadvantage,
just like okay, well if I need to get my offensive advantage for my defensive
disadvantage, okay.
Black and red overlap a little
bit here, although black is here—red is like, whatever, I’m going to do it, and
black is like I’ve weighed the options, this is worth the trade. That is one of
the big differences between red and black is that they both do it, but black
has carefully thought it out and decided it’s worth the risk. Red’s sort of like,
“Ehh, whatever, good enough. I’m not going to think about it.”
Okay. Another area that blue and
red—this is another one that all the colors kind of overlap. Which is
token-making. Red is number one in temporary token-making, meaning it makes
tokens that go away at end of turn. Blue dips its fingers into that a little
bit. You also sometimes see when we do red/blue that red can make dragon tokens
and blue can make big flying tokens. So they’re the two colors that could make
big flying tokens. That’s another place for overlap. Blue is not particularly
big at making tokens, although it can do it. But making the big tokens or the
temporary tokens is the biggest area you’ll see some overlap.
Okay, another big area, where
this is a funny one, which is blue and red both have the ability to help get
creatures through combat. But they do it differently, although the outcome is
very much similar. Red says target creature or any number of creatures can’t
block. It keeps creatures from blocking. Blue keeps creatures from being
blocked.
So here’s the funny thing. If I
make an enchantment and I say, “creatures cannot block,” that’s red. If I make
an enchantment that says, “All creatures are unblockable,” that is blue. They
do the same thing. Or more likely, instead of the broad one, you might want to
say, “All my opponent’s creatures can’t block.” And then “All my creatures
can’t be blocked.” That does the same thing. Yet one is red and one is blue.
And there’s a little nuance
there. One of the things that’s very important in game design in general is,
the reason the colors exist, the reason there are five colors is, we want there
to be different ways to play and you have different choices. And you want the
colors to have different nuances.
That’s why the color pie exists.
That’s why each color has different abilities and different strengths and
different weaknesses. That when you play a color, there’s certain things it
does for you and certain things it can’t. And that’s important to us, that’s
why the color pie is so important is, I want to make sure that the colors
represent what they can do and that they have reasons you’d want to play them
over colors, and reasons you don’t. A lot of this flavor stuff’s also
important, even when you overlap mechanically, it’s important that what they
represent is a little bit different. It feels a little bit different.
Okay. Next, I talked about—so
interesting sorcery matters. I mentioned that up front, but let me talk about
that a little more. So number one, you’ll see a lot of triggers, where it’s
like, “When you cast an instant or sorcery, something happens.” A creature,
like a very common thing is you’ll see a creature get a bonus. Or sometimes
you’ll have a triggered enchantment where when you do it it triggers something.
Red and blue very much care about
sorceries and instants being played. Sometimes they can make it easier to play
instants and sorceries. They also are the two colors that allow you to go get
instants and sorceries from the graveyard and bring them back. They’re the two
colors that sometimes allow you to use flashback, to grant flashback to
instants and sorceries in the graveyard. They’re definitely the two colors that
intermingle to allow you to play a deck in which you want to emphasize instants
and sorceries.
Like, the two times that we have visited the Izzet in Ravnica, both times they were very spell-oriented. The first time we saw replicate, where they had spells where you could copy the spells, copying spells is something red and blue do. The second time was overload, where they could change the number of targets. Well, changing targets is something red and blue does as well.
And as you can see, a lot of
stuff where red and blue overlap is types of spells. For example, most of the
stuff I said today, I mean obviously, power/toughness swapping occasionally is
on creatures, but normally you do it to creatures. Looting and rummaging, once
again, can appear on creatures, but once again they’re spells. Copying,
redirecting. Token-making. Unblockability. A lot of that stuff is
spell-oriented.
A lot of where red and blue
overlap—now remember, red and blue have more spells, so there’s clearly a place
to overlap. So that is a place where you see a lot more of it. Red and blue,
when you get them together, by the way, so one of the things that’s interesting
is, every time we make a set, we have to make the color pairs and figure out
what the color pairs do.
And there tends to be what we
call a default deck. And what that means is, given no exterior changes, the
set’s not doing something a little different that pushes it in a slightly
different direction, each color pair has a natural state. The kind of thing it
wants to do.
So the blue/red neutral state
deck tends to be a tempo-oriented deck. It’s spell-oriented, and it’s
tempo-oriented. What I mean by tempo-oriented is, red and blue both have a lot
of spells that kind of disrupt things. Thematically, it goes back to the
manipulation, to the trickery, that there’s a lot of spells that disrupt.
Now, some of them are where they
overlap, some of them are different. Counterspells can be very disruptive.
Damage can be very disruptive. And a lot of what’s going on is, the idea of
tempo advantage, we’ll get a little bit into advanced game theory.
The idea is, there are different
ways for you to get advantage over your opponent. Card advantage is all about,
oh, well I just am netting more cards long-term than my opponent. I have more
cards available to me, cards are a resource, I will overwhelm you in a
resource.
Well, another resource is time.
And opportunity. And what tempo says is, if I’m able to gain advantage not
because I’m drawing more cards than you, but I’m forcing you to sort of waste
more time than me, that I’m getting things done, where I’m doing things that
are delaying you, that I get an advantage of time. What we call tempo.
So when you think about what it
does is, I play a spell, I play a creature. When the dust settles, I now have a
creature. I am up a creature. And you are down a creature. Now, the creature’s
back in your hand. It’s not forever gone. It’s not like I’ve destroyed it. But
I had a tempo advantage. I played a turn in which I went up a resource and you
went down a resource.
And that resource is time-oriented.
You’re going to get to play the spell again, but you’re going to take a turn to
play it. You’re going to have to waste your mana and take a turn to do that. So
I’ve sort of stolen a turn from you. That’s the idea of tempo.
And once again, I’m way oversimplifying
this. It’s the idea of getting the advantage of time and opportunity on the
opponent. Red and blue tend to do that very well. They have a lot of different
tools and availability to do that. And they tend to combine in a way that does
that well. That’s one of the resources that blue and red get you.
Okay. But wait a minute? Is there
nothing… do they not overlap anywhere in creatures? So let me talk about the
ideas, there’s a thematic area that they can overlap a little bit. So red and
blue happen to be the two colors of the elements.
So there are four elements, so
red takes the fire and earth part of the elementals, and blue takes the water
and the air. And those components are very important parts of the color,
thematically. The reason blue has so many flying creatures is because blue is
the color of air. The reason blue has so many water-based creatures and the
merfolk and stuff is that blue is the color of the water.
Also, thematically, if you go to
like astrology and stuff like that, that water and air have a lot of mental
qualities to them. Where earth and fire have a little more body qualities to
them. That’s another, a little difference between blue and red is that blue is
very focused on sort of the mental, and red is a little bit more focused on the
physical. More on, like red is sort of like, how am I feeling? And I have
senses that I have, and the physical sensation.
Maybe I should say physical vs.
mental, maybe that makes more sense. Red is very physical. “I feel something.” That’s a very physical
thing. And I must act on how I feel. Where blue is about sort of how I’m
thinking about it. That’s a very different thing.
Anyway, because the elements
overlap, they’re the two colors that have elemental qualities, we have an
elemental creature type. So that’s something you’ll see in red and blue. It’s
not that the other cards don’t have elementals, it’s just that red and blue
have the most elementals, because the four elements, if you will, show up in
red and blue. And so that’s a very common place for us to go.
The other thing that red and blue
tend to do a lot of is red and blue, because they’re spell-oriented colors, you
also see that they often have a little bit more activated abilities on
creatures that have a spell sensation to them. Blue does this a little bit more
than red, but red still does it. Of they definitely have a little bit of, I
have a little guy, and the little guy, although he’s a creature, has a spell
orientation to him.
The other big thing on creatures in general is you will see that red and blue tend to like activations. That they are colors that, for example, red has firebreathing. And blue often has different types of pumping as well. That you can see a lot—different colors do pumping in different ways, black has its shades, and things. But there definitely is a sense of even when you get down to the creatures of red and blue, that there’s a little bit of a spell-like quality to them.
Okay. So let’s talk a little bit
about, okay. So the positive part of blue/red getting together is, like I said,
this passionate curiosity. This desire to get your hands on and find answers
through trying things. So what is the negative side of red/blue?
The negative side of red/blue
tends to be—well, the negative side of blue is impassivity. Is the idea of not
doing anything. And the downside of red is sort of acting irrationally. So when
you get impassivity and irrationality together, blue and red together can be
very vindictive. That blue is all about sort of manipulation and sort of
thinking things through, and red has a very petty side because red is very
emotional.
And so if you cross red, if you
do something that red doesn’t like, that red can really harp on it. But blue is
mental. So if you take red’s quality of harping on things, of not letting
things go. And blues just like to dissect things and blues sort of lean towards
trickery, blue and red are the tricky colors, that you get those together, they
can be a bit mean.
They can definitely be—so like
I’m talking about positive red/blue is definitely kind of the fun absent-minded
adventure. Which Izzet plays into quite a bit. And the downside of blue/red is
a little more the mean, vindictive, almost the bully in some ways, but the
intellectual bully. Not the one that’s going to beat you up, but the one that’s
going to make your life a living hell because it knows the things you care
about and is going to one by one take those things away from you.
Now, blue/black also has a little
similar quality. Blue/black also, black’s a little more sadistic than red. So
blue/black also has some of these qualities, but the difference is that
blue/red comes more out of emotional spite than it comes out of tactical
advantage. That blue/black is not going to do something that long-term is
problematic.
Where blue/red sometimes will,
like “I’m really upset with this person, I’m going to get them” and it’s not
necessarily, if it’s not necessarily long-term the right thing to do. Blue/black will get somebody if it has a gain
long-term for doing it, where blue/red does not. And once again, the kind of
difference between red/black there, where red and black both can be pretty
vindictive, where black is vindictive carefully, and red is not very careful.
Red is not a careful color.
So one of the things that’s
tricky in general about talking about blue/red is that blue and red, like I
said, are not—the lack of overlap is—like one of the things that’s interesting,
which is, if you were starting from scratch, and you were like, “Okay, I’m
going to make all the color pairs,” I mean, Richard clearly spent a lot of time
and energy giving each color strong identity. Which he did a great job at. And
the mechanics kind of fell out of where it made sense.
And then with time, like a lot of
the things I’ve labeled, that were overlap blue/red things, did not start in
both colors. Spell redirecting was a blue thing that we moved to red. Stealing
was a blue thing that we moved to red.
Looting was a blue thing that we moved to red. That there was a bunch of
things that we said, “Oh, I think red could do this too.”
So we had a meeting many, many
years ago where we said, oh, you know what? Red has the smallest piece of the
color pie. Red, there’s the least number of things. Of all the colors, red does
the least number of things. Well, let’s go look at other people’s things and
take some things so that red can do some stuff that felt red.
And in some cases, we were
extending it, meaning the original color wasn’t losing it, just red was also doing
it. And in some cases, we were moving it to red. Red didn’t used to do it, and
now red was going to do it. For example, temporary stealing used to be in blue,
and we decided to say, okay, what if we divided stealing, gave permanents—let
blue keep permanent stealing, give temporary stealing to red?
And anyway, it was funny because
what we said is, let’s just go with what the colors want to do. We wrote down
all the abilities, okay, here’s what red does. What might red want to do? What,
philosophically, will make sense in red?
And what we found was, most of
the things that red wanted to do that were in somebody else’s color pie tended
to be in blue’s. There was some overlap with black. Red and black have a lot of
overlap. But it was interesting that—well, where black and red tend to overlap
in the destructive areas. Black and red were all about, “Oh, well black and red
both have this destructive quality, oh, okay, there’s some destructive overlap
between the colors.”
But when we went to anything with
some nuance to it, red and blue were where the overlap happened. It was very
interesting. Interesting sort of… and that’s when we realized that red has this
trickster quality that we hadn’t really been playing up.
One of the things that’s hard is,
red likes chaos. And trying to—for a long time we interpreted chaos as
randomness, and a little bit of randomness is okay. But it’s not typically
great gameplay because you can’t control it. And while thematically it makes a
lot of sense, keep giving red things where it can’t control it doesn’t make for
good gameplay. If red can never control what it’s doing, then why play red? You
won’t play red.
And so what we’ve found is, what
red wanted to do is not be chaotic itself, it wanted to create chaos in others.
And that is a really important distinction. That is why spell redirection and
some of that stuff started to happen. Where it’s like, red is all about, you
thought your plan was going… you were all orderly. I introduced chaos into your
order. Not that I was chaotic. I used chaos as a weapon against you. That was
an important distinction.
So anyway, final thoughts. I… I
had traffic today. So this was not the podcast—some podcasts, when I get in the
car, and I say, “Okay, oh, I see some traffic,” I’m like, “Okay, whatever. I
could talk forever about this topic.” Blue/red overlap, blue/red the color pair
is tricky because it is—thematically blue and red do overlap a decent amount,
there definitely is this desire to manipulate for different reasons where you
see the overlap. And there is a spell orientation overlap.
But it’s just less. Like, I did a
sheet of paper and wrote all the things they overlap, just so I could look at
it before I start my drive, just go, “Okay, what is the overlap?” And blue/red
just had the smallest. I knew it had the smallest. But I wrote it out anyway.
And like, there’s some colors
like black and red or green and white, where like the sheet is filled. Top to
bottom. I’m writing little notes on the side. Like, it is just filled to the
gills. Blue/red’s like, ehh, it’s space. I can make my lettering a little
bigger. I have tons of space. There’s just not a huge amount of overlap between
blue and red.
Should there be more overlap
between blue and red? It’s something we’re always looking for. One of the holy
grails we’ve been looking for is the idea of a keyword mechanic that overlaps
between blue and red. Likewise, the keyword overlaps between blue and black.
Flying right now, the problem
with flying is, both blue/white and blue/black, their only overlap is flying.
And so we need one more mechanic. Blue and white kind of want to be the flying
overlap, because blue and white are the two flying colors. Black is for sure
third in flying. So making flying the blue/black thing is problematic because
really blue/white wants to be the flying thing. So finding the blue/black overlap
and finding the red/blue overlap in a keyword mechanic is… anyway. An ongoing
quest. (???)
One of the things that we do in
R&D is, there’s things that we want that we kind of write down that we know
we’re always looking for. And the fact that we haven’t found it yet just means
that it’s not sitting in an obvious place. But anyway, we have a list of things
that we are looking for.
And like for example, I talked
today about both rummaging and about impulsive drawing. And both of those are
relatively new. One of the things we’ve been playing around with red has been
“Can you take abilities that you see in other colors, but have a more
short-term feel to them?” That red can do it, but it has to do it quickly and
immediately. Where the other color normally gets more time to do it.
And so both these abilities
obviously where it’s going to blue, there is interesting thematic. One of the
things that’s very neat about enemy colors is, that there is something every
enemy color—like, obviously the allies have something in common. I mean, the
entire nature of the color wheel makes them have this huge philosophical
overlap.
The neat thing about the enemy
colors is definitely the idea of, there is something
about them that’s familiar even though they represent opposite ends of the
spectrum. That blue and red are the spell colors, even though they’re
radically different. Even though one’s the intellect color and one’s the
emotion color. There still is an element to them that overlaps.
And I think—I mean, I think
black/white is probably the most iconic of the conflicts. But blue/red is
probably number two. Emotion/intellect’s pretty big. And then even down to
the idea of fire and ice, of just heat and cold, that there’s this quality to
red and blue that really feel as opposite ends of the spectrum.
Like, I just find it very funny,
like, when I just look at a faucet, like there’s red and blue on every faucet. Because
red is the color for heat and blue is the color for cold. And that is just something
that’s—the iconography is there in us. Just like black and white are very much
obviously iconography opposite colors. That the yin and the yang is black
and white. And that when you want to see contrast, a checkerboard is black/white
and stuff like that. It’s interesting that blue/red’s another thing with this color
combination where there’s clear opposites that you’ll just see show up in
everyday objects.
But anyway, I’m almost to work. You
can tell I’m trying to wax poetically here. I am blue/red, for those that do
not know this. I’m Izzet, I am a passionate, curiosity sort of guy. Within me I
have a love and a quest for knowledge. I very much want to constantly perfect
myself and get better and learn and improve. But I also am an emotional person
and I very much act on my emotions. And I’m famous for saying what’s on my
mind, and I get in trouble all the time for sort of voicing what I’m feeling. So
it’s very funny how when you combine those two together, that like they’re very
much, the two color combination that I by far most identify with is blue/red. I
see the blue in me, I see the red in me.
So one of the things, by the way,
that’s fascinating for those that have never done it is, it is neat to try to self-identify.
I know people do that a lot when we do the guild things. But one of the best
ways to understand the color pie is to apply it to things that you know well
and sort of see, “Oh, well what color am I? What color are my friends?” We do a
lot of—on my blog, we do a lot of
pop culture. What color is Thor, or what color is Yoda? And that it is fun to
sort of look at characters and sort of get a sense of what their motivations
are, what are the tools available to them, stuff like that.
So blue and red… oh, by the way.
Blue/red, by the way, when you look at all the guilds and you say to the
public, “What is your favorite guild?” By self-identification, Izzet is number
one by self-identification. That when we say “Hey,” you know, “You can join a
guild and you can pick whatever you want,” that people tend to gravitate toward
blue/red.
I’m not sure what that says. It’s
very interesting. We know that blue as a color tends to peak very highly for Magic players, just because game
players in general tend to have a little bit more of the intellectual side.
Shared with blue.
Anyway, a little tidbit, that
Izzet is the number one self-identified guild. And I’m in the guild.
But anyway, my friends, I am now
arriving at work. We have a little less traffic today, so you got a bonus
extended version of blue/red. So obviously, last time I talked white/black,
which means next time I will talk black/green. We will learn all about life and
death and the conflict there.
But anyway, I hope you guys
enjoyed the little tiny peek into the world of blue and red. But I have just
parked in the parking space. So we all know what that means. It means this is
the end of my drive to work. So instead of talking Magic, it’s time for me to be making Magic. See you guys next time.
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