All podcast content by Mark Rosewater
I’m pulling out of the driveway. We all know what that
means! It’s time for another Drive to Work.
Okay. Last time, I started a podcast on Unhinged, where I was going to go through every card in the set,
all 140 cards, and then talk about the set through the cards. So at the end of
the podcast yesterday, which was a slightly longer-than-normal podcast, because
I went to the dentist, I—sorry, last time you heard my podcast, I got through
18 cards out of the 140. So I did some math, and I realized that if I kept at
the same pace, I was going to have more podcasts than I did on Theros. Or close to what I did on Theros. And that was a little long.
So I’ve decided I’m going to continue, but I’m picking up
the pace. So I think as I get to things where I’ve already told the major part
of the story, I’ll mention the card, but I’m going to try to tell more stories
of the cards that matter, and I might be speeding through a few cards just
because I want to get through all the cards, but I want to do this not in 8,000
podcasts. So bear with me.
So what gotcha is, let me talk about gotcha. Gotcha was a
mechanic where if you did the thing that gotcha says you’re not supposed to do,
your opponent could say, “Gotcha!” and then get the card out of the graveyard,
put it back in their hand.
I think I talked about this in my Lessons
Learned. Of all the things I did in the set, this mechanic was the biggest
mistake of the whole set. And the reason was, one of the fun things about Un-sets is just the wacky things that
you get to do. And the fun, and you want to make something that’s just
enjoyable and fun. But in order to avoid the gotcha, what you needed to do was
kind of shut down. Don’t talk. Don’t move.
You were so concentrated on—the problem I learned is, when
we were playtesting it, our attitude was, “Whatever, we’ll just do what we try
to do and have fun and see if we can also not do the thing we’re supposed to
do. Oh no, we did it, ha ha.”
But the people that were trying harder not to do it like
just, if you don’t want to say a word, don’t talk. If you don’t want to laugh,
never try to joke about anything. And like, we did things that just made people
shut down. And that’s bad. The mechanics of the fun set should let you have fun
and laugh and do things. Anyway, that is definitely one of the things that we
try to do, and I feel like gotcha was a mistake. I’ll talk about other gotcha
cards as I get to it.
So this card, a lot of people didn’t realize the joke of
this card, which was the flavor text that you have to recite has one word from
each—there’s a cycle of five cards at common that are word-based gotcha cards.
One in each color. And the parrot makes you say one word that triggers each of
the gotcha cards.
So the idea was, if this thing’s in play, you can’t avoid
but to trigger the gotcha stuff. So that’s kind of what was going on. Because
normally a 1U 2/2 flier is pretty good. But you had to remember to recite his
flavor text, it’s a little bit of memory, and it played against the gotcha
cards. So that’s what we were doing with Carnivorous Death Parrot. And it’s a
parrot because you have to keep repeating the same thing. That’s why it’s a
parrot.
This card just took advantage of fractions, as fractions
were something unique to the set, the thing I liked about fractions was it
allowed us to do cards that were relatively simple. Because just referencing
fractions was enough to be an Un-card.
And so—this card’s one of those cards, by the way, that like in number starts
to do something, usually reducing it by ½ isn’t particularly—I mean, it does
allow you to get if you have like, normally you couldn’t cast it because you’re
one mana shy, this lets you do that. So it did help you cast spells. It was
particularly good when you got multiples out.
So the idea essentially is, it’s a card that’s free if
you’re able to sneak it in. But the penalty is, if they catch you, it goes
away. A lot of people seem to think this card says, “You may cheat in any
way you want, any how,” and like that’s
not actually what the card says. If you are doing something else with
Cheatyface, you are actually cheating.
Now, maybe your playgroup has a house rule that lets you do
shenanigans with Cheatyface, and that’s fine, but be aware if you’re at a
tournament or you’re someplace where you’re following the official Un-rules, this card allows you to cheat
it from your hand, where you legally drew it, into play. It does not allow you
to just cheat however you want to get it into play.
The funny story—I mean there’s lots of funny stories from
Cheatyface, one of my favorite stories is, Randy Buehler was playing I think it
was at the prerelease, or he was playing Unhinged,
I’m not sure where he was playing. And the way he managed to sneak it in is
he had his daughter, his baby daughter with them, and she was sitting next to
him, and so he snuck it in under his baby daughter. I always thought that was
good.
So it’s funny. The original version of this card was done by
Pete
Venters, and it was a wizard protecting himself against famous “bad” art
from Magic. Bad in quotation marks.
But things that players have often thought of as not great art.
When we redid it—because that was done for Unglued 2. It ended up being—it changed,
the new version now protects you from classical artworks. But I think the
alternate one might have been done on a promotional card. [NLH—Can’t find anything] [NLH--Update 8/31/14, found it! It's by Mark Tedin.]
Now, in some ways this card is just better than City of
Brass , because City of Brass you take a damage for every mana you get,
and this only gave you half a life damage for tapping it. Now, with mana burn
gone, the card’s even better. In fact, it’s pretty good. And it’s just a City
of Brass that doesn’t hurt you, and if you have multiples or you’re playing Un, where you have Un-costs. It allows you to get extra stuff out.
Oh, by the way, this card art was done by—I think it’s John
Avon [NLH—Yes], and it’s very,
very funny. If you haven’t noticed, there’s a lot of subtle butts in it. For those that enjoy subtle butt humor. And
the reminder text of this card is, “But…” B-U-T dot dot dot.
Also, this cycle has a limerick on it. We did a limerick in
the previous set, in Unglued on the double
cards. So we decided to do another limerick. So there’s a limerick on these
cards.
So the card you’re enchanting now becomes a 6/5 creature
with trample, and… what does it say? When the creature dies, you get Curse of
the Fire Penguin back. So the idea is, I spend my six mana to turn a creature
into a 6/5 trampler. And then when that enchanted creature dies, I get back
Curse of the Fire Penguin.
So why, why didn’t we make it clearer in—what happened was,
we couldn’t find reminder text that fit. Notice because we had to fit the room
to fit the upside down card to go on top of the card, we only had two lines of
rules text. They tried and tried and tried, and could not find two lines that
actually did it. So we decided to go with the more funny, didn’t quite clearly
explain it because we couldn’t explain it clearly, and so we went with more of
a “Let’s make it kind of fun and weird.”
It is one of the cards that’s confused the most people. I
was hoping that the layout would help explain to people, that if you see you
turn it upside down, that it fits right on top of the card, but anyway, that’s
what you do.
Next, Double Header. 3UU for a 2/3 flying creature.
When it comes into play, you may unsummon a creature that has a two-word title.
So this is a card that’s making reference to the number of [words] in a title.
Something that can’t be done in black border, because in black border, all
cards are equivalent. So whether you have your English version or a non-English
version, it’s all the same. So it couldn’t be like, “Well, in English it’s one
word, but in French it’s two words.”
That doesn’t work in Magic.
If it affects one card, it always affects that card in the same way. It doesn’t
matter in black border what version you’re playing of the card. Silver border,
it matters. Note that this card, by the way, does itself have a two-word name.
So you can do shenanigans. Where it can return itself. So you can spend three
mana if you need to trigger something, or… we purposely gave it a two-word
name. And Double Header was cute. Notice that it references the fact that it
gets two named things, but itself is a creature with double heads. Anyway.
But anyway, Pete had a lot of fun with this. Pete also did
the Circle of Protection—Art, he did this one. Pete Venters used to, by the
way, work at Wizards. He was on the creative team. For example, the era of Tempest, he’s the one that did the names
and flavor text and card concepting for Tempest,
for example.
Anyway, Drawn Together was another of our artists matter
cards, the idea is, “Oh, well if you play…” This is if you play a creature deck
all by people—the same artist, +2/+2, it’s very, very good. So it’s another
thing to push you in that direction.
That’s us making fun of—a lot of people dislike reminder
text. The reason is they find it insulting that we have to tell them, and I
keep trying to say to them, “If you know what it means, the reminder text isn’t
for you.” But there are people out there that really, really get upset by
reminder text. And I mean, we don’t stop doing it because the people who need
it, and I don’t care that the people that don’t need it get frustrated by it.
Because it’s not for you. So stop reading it. There’s not much I can say.
This also has—the flavor text on this is a Post-It note.
Also, if you notice in the art, by the way, that the creature in the art, it
looks like lightning, but the creature in the art is being squooshed by
parentheses. By like lightning parentheses. But they’re parentheses. Making fun
of the reminder text.
There’s a lot, by the way—you really gotta look at the art
in Unhinged. The art has really got
in on the jokes. And there’s a lot of really, really fun like—if you just kind
of look at what’s going on. And the fact that like the guy who does like
reminder text, he’s being crushed by parentheses. It’s funny.
So the idea is—once again, this is top-down from the name
“Dumb Ass,” “What would Dumb Ass do?” I’m like, “Well, what if he was powerful,
but not real smart? And that was our…” The other thing that we did was we
didn’t do any dice-rolling in Unhinged,
but we did a little bit of coin-flipping. Randomness is fun. I look back at Unhinged and I go, “Maybe I made a
mistake, maybe I just should have had dice-rolling in it.” I like variance,
especially in silver-bordered sets, but anyway, this was top-down Dumb Ass.
And so one of the things that’s fun about this card is it
matters when you play it. Obviously, black-bordered card never does it, but
something in silver-bordered card we don’t do that much is the idea of—for
example, if you’re playing this card either at noon or at midnight, it’s a
12/12! It’s really good for six mana. But if you’re playing this at one, it’s a
1/1, that’s a horrible cost for [six] mana. So there are some fun stories for
example of somebody playing in a tournament that began at noon, and it’s like
12:59, and so they’re casting spells and
doing things because the only way to deal with the thing is to get the game to
1:00.
So this is a good example of a card we can kind of do in
black border Magic, but with a
little added something that we can only do in silver border Magic. And we could make a card that
just has, “All your creatures come into play with a +1/+1 counter.” But we
decided that to make it a Un-card, we
added a vocal component, because there are things in silver border that care
about what you say, and we like the idea that you could forget. You had to
remember to do this.
And it also—one of the things that’s fun is we like you to
do things in which it makes the overall thing fun. And when you’re playing in a
tournament and you hear people, “Presenting…” we do a bunch of things where if
you’re playing in an Un-tournament,
that there’s just things going on around you that you understand what they are,
but it’s fun hearing other games happening. And that’s a key part of it.
So we did a subgame… each of the Un-sets has done a subgame. The subgame was first done by
Shahrazad, , Richard did it in Arabian
Nights, and a subgame is “Stop this game, go play another game, and then
come back.” Once More with Feeling was a subgame in Unglued, Enter the Dungeon.
So somebody—we wanted to do a subgame… I’m trying to
remember who came up with this. The idea was, let’s do a shorter subgame, so
only to five life. Just so it’s not as long. One of the problems with subgames
is they take forever. Like, okay. Let’s do a shorter subgame, and we were just
trying to find a way to add a little spice to it. And… I don't know if it was
me? Somebody came up with the idea of, “Let’s make you play under the table.”
Because most of the time you’re playing on a table.
Oh, which the rules question is, “What do you do if you’re
not playing on a table?” And the answer is, “Do the best you can.” My favorite
is if you’re playing on the floor, if you’re capable, go to the floor beneath
that. But anyway, do the best you can, improvise if you’re not playing on a
table.
But anyway, this definitely led to a lot of fun. I know when
I did the Unhinged prerelease, I
judged it dressed
as a donkey. I made numerous rulings under the table. Which is always fun.
I always climbed under the table, when there was a ruling under the table I
climbed under the table. And the art is of two wizards actually fighting under
a table. If you’ve never noticed that.
Okay. So the key to this card is that it’s free if you
happen to have two permanents that share the same artists. One of the things
that we were trying to do is, in Unglued,
I wasn’t as conscious about making it self-sufficient for draft. Partly because
of how long it was, and partly because I thought you’d be drafting other
things.
What I realized after Unglued
is no matter how much I told people that you could mix it with other stuff, people
liked to play it by itself, so we built this one so that if you play it by
itself, the things you needed were there, and it needed enchantment removal, I
made this card, tied it into the artist theme.
Oh, so the idea is, one of the black subthemes in the Un-sets is physical stuff, where it
forces your opponent to have some physical—well, either it forces you to do
some physical constraint, or forces your opponent to do some physical
constraint. It adds a little physicality to Magic. Normal Magic play
does
not have a lot of physicality. I mean, early, early Magic was like Chaos Orb but we stopped doing that, so
definitely—I don’t do a lot of it, and it’s related to one color, so if you
really hate the physicality stuff, I mean your opponent might play it, but you
stay out of black. Or just don’t play the cards you don’t like.
And this one was definitely fun, where it makes you not be
able to use one of your arms. If you play two of these cards, you can make someone
not use both their arms. The one nice thing about it is, it does have a buyout
clause, which is if you just don’t want to do the shenanigans, there’s a cost
to buy out—just, “Okay, just throw away your hand.” Then you don’t have to do
the shenanigans. So another very common thing for this card is for someone to
use up their whole hand, have an empty hand, then use their arm because there’s
no longer a downside.
By the way, one of the funniest things about this card is,
read the board behind the guy. Ed
Beard, who did this art, Ed “Feed Me” Beard, Jr. He put a lot of funny
things on the board. You want to read it.
So by the way, you might notice that all the names have
little nicknames. And so because it was an artist matters set, just for a
little fun, we let all the artists have nicknames. And the way it worked is, we
told each artist they could pick their own nickname. If they didn’t want to
pick their nickname, we picked one for them. I think we then ran it by them.
But anyway, just to play up the artist theme we gave all the artists nicknames.
And I think if an artist shows up multiple times, each card it gets a unique
new nickname I think is how we did it. [NLH—Yes.]
And the idea of this card is it’s a meta card, which is
like, “Okay, if I want to maximize this card I need to have food.” So normally
when you go to a Magic tournament, the
list of things you need to bring are like, “My cards, my deckbox, my counters.
Maybe a [die] to roll, a pad of paper to keep your score.” Ah, but at an Unhinged tournament, you need to bring extra
things. Like for example, some food to eat.
So the idea here is—this is a good example of a white card.
That on the surface, it feels like it’s trying to be super even. But did you
happen to notice that white comes first on collector number? And so I wanted to
do a card that cared about collector number. I just was trying to find
different things about the card to care about. Collector number’s not something
that you can care about in black border.
And so the idea was, “What if we did something in which
collector number mattered?” And so the idea was the lower collector number the
better, ironically—I mean not ironically, but in a cute way, it’s a white card
but “Hey, white gets the bonus. Oh, isn’t it convenient that white happens to
be lowest?”
Next, Flaccify. 2U, counter target spell unless its
controller pays 3½. So this is another one of our simple fraction cards. You can
kind of tell why I really liked having fractions in the set. It allowed us to
make a lot of really—I mean relatively light text cards. And Flaccify is one of
those. I mean it’s just very straightforward.
So this time I wanted to do full art lands again, but I
wanted to do something a little different, so I decided to push it a little
more. How full art could we go? So it turns out, by the way, I got down to two
versions. There was this version, that had a little teeny tiny border, and I
had a version that had no border, that just literally went to the edge. Same
art, obviously. I had John Avon do the art, John Avon does amazing art. And so
I went to our art director and go, “Please please please, let John Avon do the
art.” And he did. And John Avon did amazing art.
So one of the things that happened was, we decided to do the—I
mean it was my call, I chose to end up with a tiny border because I showed it
to a lot of people and there were just a bunch of people that felt like without
the border it didn’t feel like a Magic
card. I personally liked the no-border one better. I thought aesthetically it
was a little cooler looking. But I ended up going with the border because enough
people made the comment that it didn’t feel like a Magic card that I changed it.
So the idea is, you turn into a squirrel. This is a play off
of Form of the Dragon. This is the card that caused the most problems
in templating. For a while it was like—my favorite template that we didn’t go
with was like, “Put a squirrel token into play. This is you.” Or “It’s you.” Or
whatever.
And the idea essentially is, when you play this you become a
squirrel, and you’re just super vulnerable, but no one can harm you because now
you’re the squirrel. There’s weird combos you can do with this card, and just
trying to win with it’s fun. It has some uber-Johnny qualities. I also thought
it was very funny. I’m not—we don’t do squirrels in black border right now, or
not in normal expansions, and so in Un-sets
I always try to put squirrels in just because I think squirrels are funny, and
they make sense here! So I always try to make a few squirrel references in any Un-set I do.
Fraction Jackson, by the way, is a play on a movie starring
I think Carl Weathers [NLH—Yes], Action Jackson, which
might be a somewhat not-well-known reference, but that’s what the reference is.
Okay, I am at work, but because of my quest, I’m going to do
two more cards, and then I will call it a day. Actually, I’ll do three more cards.
Then we’ll get through the letter F. So I’m going to sit in my parking spot
here and quickly do three more cards just so we can get through these. Because I
don’t want this to be a forever number of podcasts.
Frankie Peanuts has gotten a lot of questions. People are
always like, “Can I do this? Can I do that?” And the idea is that this card is
supposed to let you set up some fun things and ask people questions. There are
some mean things you can do with the card, (???) doing the mean things, and I
made it legendary to lessen the number of mean things you can do. But anyway. I
think Frankie Peanuts is a lot of fun.
Anyway, this card definitely—make sure you read the flavor
text, its flavor text is a… there’s some spicy jokes in this set. Because I try
to do my family-friendly podcast, I’ll just say read the unedited version of the
flavor text.
Oh, I will mention by the way that all the text, all the
writing, all the editing that’s done on this card was actually done by Del
Laugel, who is our editor. So the Frazzled Editor is edited by our actual
editor. Her husband is Randy Buehler, who at the time he did the writing on
Look at Me, I’m R&D. And so it’s cute that the two cards with writing on
them by R&D folk were married. So anyway. Little… for you.
Anyway. I’ve gone through F, so I’ve ended on Gleemax. Next
time, we’ll talk Gleemax. So hopefully, at my faster pace we will get through this.
I hope you guys are enjoying our trip through Unhinged. This is one of my favorite sets, so it is really, really
fun to talk you through.
Anyway, I’m now in the parking lot, which means it’s time
for me to be making Magic. Thanks
for joining me, guys.
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