All podcast content by Mark Rosewater
Okay, I’m pulling out of my driveway. We all know what that
means. It’s time for another Drive to Work.
Okay. So today, many—many weeks ago I did a—a podcast about
the Pro Tour, and I realized that there were a lot of fun Pro Tour stories to
tell, and that every once in a while I thought it might be fun—so , really
quickly, a little history of myself, which is I got involved with the Pro Tour
very early on, and so I was with the Pro Tour—I went to every single Pro Tour,
you know, barring one or two, for… eight years, I believe? So anyway, I have a
lot of stories from those times, and it’s fun to sort of peek back and look at
the—look at some of the tales of the Pro Tour.
So today, I dub today’s episode “Tales from the Boat.” Okay.
What does that mean? See, Pro Tour regulars will know what that means. But I’ll
explain.
So the Pro Tour moves around, and, you know, there’s a lot
of different locales the Pro Tour has been in, it’s been all around the world.
It’s been on every continent save… I guess we haven’t had a Pro Tour yet in
Africa, South America, or Antarctica, but we’ve had—we’ve had Pro Tours on
every other continent. And we’ve had other events. You know. In those, for
example, Invitationals have happened in both Africa and South America.
Anyway, but one of our most constant—like, most of the time
we went in different places. But there were a few places that we’ve repeated.
And probably the most famous place that held multiple Pro Tours was what the
pros call “the boat,” but it’s known as the Queen Mary. This is down in Los
Angeles, technically Long Beach, I believe, and so the Queen Mary once upon a
time was a luxury cruise liner that would sail, I think, to Britain and back.
And eventually they retired it, and it got docked in—in Long
Beach, and now it’s a hotel. But it’s—it’s a cruise ship. And so they rent out
the bottom to do events. And it has a giant—you know, it’s got a lot of space,
so it’s proved to be actually very good for the Pro Tour.
Now, so my stories today are about the early—these are the
early years, I’m going to tell stories from the first four years of the Pro
Tour. Because each year on the Pro Tour, we went on the boat. And I realize
that each year, there was a story for me to tell. From the boat. And so I’m
going to tell those stories today.
Okay. So we start Year One. PTLA One, which is the second
Pro Tour ever held, this—the PTLA was the very first Pro Tour to ever have a
PTQ system to qualify. As I explained in my Pro Tour, my first Pro Tour
podcast, there was no qualifying tournaments to get into the first Pro Tour.
You called up on the phone. Or you qualified through rating and such.
So the other thing about the first PT was it was the first
Limited Pro Tour. The Pro Tour in New York was Constructed, and the Pro Tour in
L.A. was the first time we were doing Limited play. Drafts. Typically I believe
it was Rochester draft. So for those that don’t know what Rochester draft is,
you take a pack, you open it up, you spread out the cards, and then each person
drafts one. You go one through eight and then eight back through one. Or back
through two usually. And so—until all the cards are drafted, and then you shift
over a position and do the same thing.
So Rochester draft is very different from booster draft
because it’s all open knowledge. Every single pick is a known thing. Nobody has
any secrets. You know, in booster draft, for example, the first pick is not
known. You know. And later picks, you might see things getting passed so you
have some idea maybe what someone has, but you don’t really know. You don’t
definitively know who took something other than what you took.
And so, it helps—Rochester is a very different format. Now,
it’s funny, when we first got into it we thought Rochester was going to be the
thing, it ended up booster draft became the thing and Rochester sort of fell by
the wayside. I think what did it in was it was just hard to do. And there’s a
lot of feel-bad moments because there’s all this information that players are
supposed to think they know.
But here’s an interesting game design—it’s one of the
interesting game design phenomena by the way. Which is that—if you give players
open information, a certain style of player feels that they’re obligated to
know that information. And what happens is, if you give them too much
information, they both feel obligated to know it and are incapable of learning
it all, and so it’s a feel-bad moment. Where they’re—they’re trying so hard to
process all the information, but they’re just unable to.
I mean, booster draft—other than—beside the fact that it’s
just easier to run, it’s quicker, it also allows players to kind of not be so
public in their mistakes. That one of the things that’s hard for players when
they first start out is players are happier if their mistakes aren’t so—aren’t
so public early on. That, you know, if they make decisions that aren’t optimal,
that they’re not being judged by
everybody in the game. And Rochester, because everything’s open, kind of does
that.
Now once again. Among really established players who know
what they’re doing, Rochester’s a lot of fun and a very skill-testing format. A
very skill-testing format. But it does not work as well—like I said, for a
bunch of reasons. It also takes three times as long to run, and—there’s a bunch
of issues that keep it from being—why we ended up going more with booster draft
than with Rochester draft. It’s just interesting to note that we thought we
were going the other way when we first started.
So anyway, we’re on the boat. PTLA One. And so what happens
is, we cut to the Top 8.
So one of my jobs, when I was on the Pro Tour, was I was in
charge of the final day and the video. In the beginning, I actually did the
commentary, in fact for PTLA, Mark Justice and I, what I would do, I’d always
get one of the pro players to do color with me, and then we—you know,
we’d—every Pro Tour would be a different person or persons to do it with me.
Eventually after a year we clued out that I was not the best
to do it, doing commentary, and I got other people to start doing it. Which
will probably be another whole podcast. But this particular one I was still
doing it, and Mark Justice and I, I think I explained this in the other
podcast, did a giant long podcast which took forever. It was like a ten hour—it
was long. And we were in this phone booth because that was the only place they
could find that was a soundproof booth. Anyway, I explained this story already.
Okay, so, here’s the story of the day is, we’re cutting to
Top 8. Now my job was to—I would meet with the Top 8, I would discuss, I’d sort
of walk them through what the next day entailed, what the video was going to
be, and I would usually gather information from them. Usually information so
the next day when we’re doing the broadcast, I could—I’d know their ages and
where they’re from and what they did for a living. Stuff like that.
So anyway, one of the Top 8 was a guy named… I’m blanking on
his name. Dominic Crapuchettes. So by the way, this is a real quick—I like to
give—toss to the side credit where I can. If you guys have ever played the game
Wits and Wagers, Dominic Crapuchettes is the designer of that game. He went on
to have a career as a game designer.
But anyway, this was the second-ever Pro Tour, it was
Dominic’s first Top 8. He would later go on to Top 8—his most famous was he
played in the finals against Jon Finkel in New York, which was the very first
Pro Tour Jon Finkel won. He beat Dominic in the finals to win. Anyway, this is
Dominic’s first Top 8, he’s very excited, and I talked to all of them, and
Dominic goes off.
So, after everybody leaves, Scott Johns comes up. Scott
Johns, I mentioned him previously, he spent a while working at Wizards of the
Coast as the editor-in-chief of Magicthegathering.com, he also worked for many
other websites, he had a—he did a lot of editing and work with the writers. He
also is one of the few people in the world to have five Top 8s. Anyway, I’ve
talked about him.
Scott Johns comes up and says to our—our—our person doing
the scorekeeping, the scorekeeper, says to them, “Oh, I don’t think this is
right. You have me down as having one less win than I did.” You know. And so
they look through the records, and they realize that Scott’s final match he had
won, but they had—they’d inadvertently marked it down as a loss. And so it
turns out that Scott actually was in the Top 8.
And so—now it’s funny. One of the things about the Pro Tour
in general was, we had procedures about how we did things. And a lot of the way
it worked was, we’d make a mistake and then we changed the procedure. So after
that Pro Tour, whenever we had a Top 8, we would announce the Top 8, and then
give people X amount of time to come talk to us if they feel that it was in
error. But after, you know, five minutes or whatever, then we’re saying “This
is the final total.” So—to prevent this from happening, where like we had
already talked to everybody, they had already left.
But anyway, Scott legitimately was in the Top 8, we hadn’t
done that yet, so we’re like “Okay, well, who is—who’s eighth? Who actually is
in the Top 8? Who’s ninth?” It was Dominic Crapuchettes.
Okay. So I have to find Dominic, because I’m—I’m
essentially—like I said, my job—not only was I in charge of doing video and
stuff, but I was what they call the player liaison. Which meant
that—essentially meant that if there’s an issue, I was the guy. I was the
forward-facing guy. If—there were all sorts of different reasons I would talk
to people. But you know, I was the deliverer of bad news a lot. SO they’re like
“Okay Mark, you’ve got to let Dominic know he’s not in the Top 8.”
So the problem was at the time was, we didn’t get
information from them of where they were staying. Once again that changed, very
next Pro Tour, when they’d tell me their name and their age and all that I’d
get their contact information so I could reach them. Also notice, this is back
in 1995, so cell phones really aren’t a thing yet, I mean they existed but most
people didn’t have them yet.
So anyway, I’m trying to figure out where Dominic is. And—is
he at the hotel? No. Is he at some of the other hotels? No. And I ask around,
and nobody knows where Dominic is. Turns out he’s not staying at any of the
hotels.
And then someone finally says, “Oh, I think Dominic’s sister
lives in Los Angeles. I think he’s staying with his sister.” And so we try to
figure out, but it turns out that his sister’s married, so her last name isn’t
Crapuchettes, so we can’t find in the phone book, and we just—we can’t find
him. We just can’t find him.
So, okay, so I wake up early the next morning, and when
Dominic shows up I had to break the news to him that, “Dominic, you’re not in
the Top 8.” And it was not—not a fun time. And to be honest, to Dominic’s
credit he took it very, very well, I explained the situation to him, I
explained that he actually wasn’t Top 8, that he was ninth, and he understood.
And I mean—obviously, he was a little upset—saddened, you
know, he—he had prepared for, you know. And that’s the reason we had wanted to
get him the night before, because he spent all night working and preparing for
his final match, which didn’t happen. I’m happy to say he would later go on to
Top 8 and do quite well. But anyway. That is my—my first story from the boat.
The time I had to tell somebody that they weren’t in the Top 8. Luckily the
only time I ever had to do that. Because that was not fun.
Okay, we move on to the next year. Oh, by the way. So PT One
was won by a guy named Shawn Regnier, who was nicknamed “The Hammer.” Or
“Hammer Regnier.” And Hammer was a professional arm wrestler who also ran a
comic shop called Hammer’s Comics. He used to play—the favorite quote at his
store is someone in his shop said, “He doesn’t play to win, he plays for fun.”
And Hammer goes, “We play for fun. You know what’s fun? Winning.”
Anyway, Hammer was quite a character. Hammer played Tom
Guevin in the finals of the second PT. The first Los Angeles PT. It was a
grueling, grueling long match, I think it was ten hours for the whole thing.
The match is famous for numerous things. Hammer was really good at sort of
playing mind games, and—and Guevin, like I think he—oh, no no no, that was a
different—Hammer was playing Preston Poulter in the semis, I believe, and
Preston like just barely, barely loses, and then just Hammer got into his head
and he sideboarded, completely changed his deck for the second game. Even
though his first deck almost won the first game.
And then in the match vs. Guevin, this incident where Guevin
like, just—got so nervous I think he threw up in the bathroom, and—anyway, Tom
Guevin, by the way, is one of my favorite people to put in—to put into Pro Tour
coverage when I used to do the feature matches. But he was super entertaining.
And in fact, he just played in an event. A team event. And so I’m glad he’s
still playing Magic. He’s—I like
Tom. Tom’s a lot—Tom is a cool guy, a lot of fun, always an awesome feature
match—I would always pick him for feature matches because he would entertain.
Okay. We flash forward a year to the boat. So this is now
’96. So LA Two. So this is a Pro Tour that Tommi Hovi—Magic Hall of Famer Tommi Hovi—it was his first Pro Tour he won.
Tommi won two Pro Tours. He also would win Rome a year later, a year and a half
later. Anyway, so this story is about Tommi and—actually I have two stories.
From this boat. So let me tell you—I’ll tell the lighthearted story first. And
then the not-so-lighthearted story second.
Okay. So the first story is, so Tommi is from Finland. And,
interestingly, his English is decent, but he wasn’t super comfortable
in—speaking English even though his English was actually pretty good. And he
was—he was kind of shy at the time, which is funny by the way, because I would
later be a guest of honor at Ropecon, which is the largest Finnish gaming
convention in Finland. And I had a chance to see Tommi in his natural habitat,
and he was not remotely shy, you know, at home, so it’s funny to watch him, how
on the tour he’s a little shyer.
But anyway, one of the things we used to do is in between
matches, I would go and interview the contestants. Uh, the contestants—the
finalists. And so the finals was between Tommi Hovi and a guy named David
Mills. And so David Mills was part of Mike Long—Mike Long had a team, what was
the team name? See if I can pull this out. It was called… I should know this.
I’m blanking on it. Maybe it will come to me in a second. But anyway, David
Mills was part of Mike Long’s team. And—anyway, we’ll get to Dave Mills in a
second.
So anyway, I was interviewing each of them beforehand. So
I’m interviewing Tommi Hovi. So anyway, I have a whole list of questions and
stuff for him, and so I said, “So Tommi, you’ve made the finals, you know, how
does it feel to make the finals?” And Tommi’s like “Good.” And so like, I keep
asking questions, and he just keeps answering with one-word answers. So I keep
asking more and more elaborate questions to try to just, you know, get him to
open up, and answer, and just he keeps answering with one-word questions.
And no matter what I do, I just can’t—I cannot get him to
say more than one word. And I’m trying, I’m dancing around, I’m asking all
sorts of questions, and finally I just—I mean, you can tell I’m not a
professional interviewer, I just—the whole situation, I just—it’s the craziest
situation is—that I just can’t get him to say anything.
And I start laughing. And I mean I really started laughing.
And I cannot stop. I think there’s a video clip you can probably see with me on
YouTube or something. (Right here.) Although it cuts. You
see me start laughing and then cut. But I—I did not stop laughing for a couple
minutes. I just couldn’t stop laughing. And I’m apologizing to Tommi, but it
just—it was so funny to me that I just could not get him to talk. Anyways,
that’s the lighthearted story. Learn about my bad interviewing skills.
Okay. So, now let’s get to the real meat and potatoes of
PTLA Two. Now—because I’m about to tell you about the riot. So let me explain what happened. Yes, there was once a
riot at a PT. Not—I mean, there was no—nothing got burned or anything,
just—I’ll explain.
Okay, so, David Mills, like I said. Oh, Tongo Nation. Tongo
Nation was the name of Mike Long’s team. And David Mills was a member of Tongo
Nation. So one of the things that David Mills did was he had a tendency to play
a spell before he’d tapped his mana. Now, out there you’re saying, “What is
wrong with that? You are allowed to play your spell before you tap your mana.”
And the answer is, “Now you are.” But back then you were not. And back then,
you had to tap your mana before you played the spell. And it was considered—it
was an offense. I don’t know how high, but it was an offense.
But David Mills was just used to playing that way. And so
what happened was, in the course of the game, he would get warnings from the
judges for it. Now, it was not a major warning, you know, it was not a—no one
thought he was cheating, it was just—the rules say you couldn’t do it, and he
kept doing it. So he would—he’d get warned by the judges.
And so finally we get to the Top 8, and the judge pulls him
aside and says, “David, you’ve got to stop doing this. You have to play…” You
know. And so David says, “Okay, okay, okay,” but he knew that he just—it was—it
wasn’t something he was consciously thinking about. It was just how he played.
And this was a stressful day. He was on camera in the finals of the Pro Tour.
He—his energy was very focused on, on winning and playing and—it just wasn’t on
changing the style of how he played his cards.
And so he kept playing a spell before he tapped his mana.
And the judges would warn him. And the warning escalated. And so finally the
judge said to him, “That’s it. Next time, you lose. You’re going to lose the
next time you do that.” And so it’s in the—so I think what happened was, I think
Game 1… I think Game 1 is won by Mills, I think that Game 2 was won by Hovi?
And then Game 3 was won by Mills. So we’re in Game 4. If Mills wins this, he
wins. Okay.
So Mills is playing, and he needs a land to play something
in his hand. I don’t remember what it was. But it was something good. It was
something that if he got out—remember this was a limited Pro Tour by the way,
they draft—I think they Rochester drafted. But anyway, Mills had something in
his hand, I know it was a black flier, I don’t remember exactly what the card
was. But anyway, he’s waiting to get this land. And once he plays it, this
really good creature, his chance of winning goes way up.
So he’s stuck on land. Draw, no. Draw, no. Draw, no.
Finally, he draws the land, he throws it down, and he throws the spell from his
hand on the table. But he didn’t tap his mana. And so the judge stops him. You
know. Now be aware, be aware, David Mills pretty much this card’s going to help
him win. Like he’s, you know, turn two from winning with this card. And so he’s
just excited because he’s like “Oh my God, I’m going to win a Pro Tour.”
And the judge stops him. He says, “You did not tap your
mana.” Now be aware, the spell that he played cost all of his mana. There’s
no—no possible advantage he has to gain from this, he’s just excited, and he’s
going to tap all of his mana to play the card. There’s no information he
gleaned, it’s not like he could gauge the opponent and tap the right mana to
save something up for whatever. No. He’s tapping all his mana to play this
card. But he’s excited.
And the problem is the judges have given him warning after
warning after warning. And so the judges officially say, “That’s it. You’re
out.” And… “What?” David Mills… he is—lost the match. “What?” Okay. So… behind
the scenes, we have a little pow-wow. I’ll get to that in a moment.
In front of the scenes, the players are watching this game,
and all the players—now be aware. The way it worked is, we’re off in a separate
room with a camera on us. So that the audience could ooh and ahh and say stuff
and the players don’t—don’t—because we were showing hands and things. We didn’t
want the player reaction to—to give information to the finalists. And so
they’re—they’re sequestered in a room.
Meanwhile, everybody else is watching on TVs in the main
part of the boat, and so, you know, the people watching understand that what’s
going on—it’s a tiny technical foul. You know. That he made a mistake, but
there’s no advantage to come from it, it’s just a tiny technical foul. And the
fact that the Pro Tour’s gonna, you know, that he’s gonna be disqualified
because he made a tiny technical error that doesn’t even impact the gameplay?
So the players go bonkers. And Mark Justice, for those that
don’t know Mark Justice—so Mark Justice was in my mind the first player to kind
of be universally considered the best player in the world. He won Nationals—U.S.
Nationals in ’95, he then went on to be third at Worlds that year, and then at
the very first Pro Tour he came in Top 8, and then at Worlds the following year
he came in second—Mark is someone who is just—I mean, in my mind he should be
in the Hall of Fame, he has four Top 8s, his actual play average—he only played
a short period of time, because a lot—a lot of his career was pre-the Pro Tour
existing. Like, they don’t count his Nationals or his Worlds or—the early stuff
that pre-Pro Tour, though I do, and I feel like the Magic Pro Tour is a little bigger than just the Pro Tour.
But anyway—and Justice is one I was doing commentary with.
But anyway, Justice was, like, just out—Justice was jumping on tables, and like
“We can’t let this happen.” You know, because Justice was like—he was very
invested and wanted to be a pro player. And like, he thought that this was a
great injustice. Ironically, Justice felt that it was an injustice.
So he is jumping on tables and trying to rally the crowd,
and—and the crowd is getting mad. So while that is going on, on the outside,
behind the scenes, there are five people having a conversation. Let me spell
out those five people for you. First person was Tom Wylie. So for people that
don’t know Tom Wylie, Tom Wylie was the first Rules Manager. I mean right now,
the Rules Manager’s Matt Tabak, but if you dial back, Tom originally—I think
there was a—a newsgroup that answered news questions, and Tom used to jump in
all the time and answer rules questions, and Wizards was impressed with him, so
they ended up offering him a job.
And when I first came to Wizards—in fact, when I flew to Gen
Con to try to get more work out of Wizards, that’s when I first met Tom, and
Tom and I hung out there, and we became friends. So anyway, Tom was the Head Judge
of the event. Tom was our first Level 5 judge. And he had judged a lot of the
early things.
The reason he head judged was we liked the idea that the Rules
Manager was the Head Judge. Most of—most of our head managers have had judging
experience, and it’s also—they’re someone that really knows the rules real
well. And so they can help in judging.
So there was Tom. There was Skaff Elias. I’ve talked about
Skaff, Skaff is part of the East Coast playtesters. Part of the team that
designed Ice Age and Alliances and Fallen Empires, Antiquities. Skaff—I also
talked about being the creator of the Pro Tour. So Skaff was one of the major
players that helped run the Pro Tour and organize how it got put together.
Skaff was a major player on the Pro Tour.
Next is Andrew Finch. So Andrew Finch no longer works for
Wizards, but he for a long time was the Tournament Manager. He was the person
that would run—he was not running the—he was not the Head Judge, but he was the
person in charge of organizing tournaments, making sure all the logistics and
everything were happening. You know. That the—the sealed product for the draft
was there and all the tables were set up and—all the logistics. He ran the
tournament. So Andrew was the tournament manager.
Then there was Henry Stern, Henry Stern, former pro player
but at the time he was in R&D, and Henry was another person that went to a
lot of Pro Tours, and Henry had been very involved in the Pro Tour before he
joined Wizards, so he went to a lot of the Pro Tours and helped out.
And then there was me. As I explained, I—mostly I was head—I
was judging, mostly I ran the feature—I ran the feature match during the days
of the matches, and then I ran the video on the third day of the… so I was running
the video. I was the one—in fact, I was pretty sure I was doing commentary for
this Pro Tour.
So the five of us are in a room. And like, “What is going
on?” Now be aware, we are the five Wizards people who are kind of the most responsible
for what’s going on. And so the five of us pow-wow to say “What’s happening
here?”
So let me walk through each person’s opinion on what is
happening. So—Tom Wylie is like, “The judges made a ruling, we have to support
the judges.” He is the Head Judge. He goes, “There is no question. If they have
DQed him, he is DQed.”
So next is Skaff Elias. So Skaff is like, “Look, guys, this
is marketing, the point of the Pro Tour is to show off what the game can do,
having—having a Pro Tour end on a technical foul is crazy. It’s not good
marketing. We should not be doing this.”
We then come to Henry Stern. And Henry is like “Look, we got
rules, we gotta support the rules, if we go back on our own rules, it’s going—we’re
going to look weak. It’s not going to—we made the rules, if you don’t like the
rules, change the rules, but we gotta follow our rules.”
So then we come to me. And I’m like—now I’m—I’m the—my job
on the—on the Pro Tour was the players and the media and coverage. Like the
reason I was doing feature matches and the video was I was in charge of, you
know, sort of how it all looked from the outside and how—trying to get people interested
in the players, and the themes, and the games, and I was trying to sort of, you
know, make it exciting and interesting.
And I’m like, “Guys. ‘Pro Tour ends because guy doesn’t tap
his mana’ is a horrible, horrible story.” I say, “Here’s what you want to do.
It’s game four, give a Game Loss to David Mills, we go to the dramatic and
final fifth game. Winner take all. That is exciting.”
Okay. So now we get to Andrew, who in the end is the Tournament
Manager, who really it’s his call. So he looks and he says, “Well, two people
want to DQ David Mills. Two people want to give him a Game Loss and go back and
finish the match. What do we do? What do we do?”
So now originally, David Mills was DQed without prize. Because
that is what happens when you get DQed. And so Andrew’s compromise was, he DQed
him but he gave him the prizes. So he was DQed with prize. And what he
explained was, it was a technical error, he broke the rules so there had to be
consequences, but we did not believe he gained any advantage from it, we did
not believe he was cheating, so we let—we let him have his prize money. Which
was thousands and thousands of dollars. So that was a big deal.
In fact, one of my favorite Pro Tour, you know, moments if
you will is—we had a photographer on hand, and when—when Andrew Finch explained
to David Mills that he was DQed but without prizes—I’m sorry, but he’d get—sorry,
but with prizes, David Mills realized for the first time that he was—he could
have lost the money. Which he didn’t understand that he could have lost. And he
has this shocked look on his face. That is just like—I don’t know, you know, in
the photojournalism of Magic is one
of my favorite sort of “capturing the moment.” (I did my level best to find this photo. If anybody else can find it, I’d
love to see it—email to nlh.mtg@gmail.com.)
And so Tommi would go on to win. Which is very interesting, by
the way, a little—another little side story is a year and a half later, I’m in
Rome—the finals in Rome is Tommi vs.—who did he play in the finals? Not Olle
Rade, because that was the semifinals—I don’t remember. (Nicolas Labarre.) He was playing somebody in the finals. And Rome
is the Pro Tour where—it was the—we talk about it being the craziest, most
powerful format we ever played. And like “Oh, what was it? Vintage?” “No!
Standard. Just Standard with Urza’s Saga.”
And the joke during that tournament was that there is the
early game, that’s shuffling, there was the mid-game, that is rolling for—you know,
it’s mulliganing and rolling for who goes first, and then the end-game was turn
one. Since there were decks that literally could kill on turn one. And a lot of
decks killed within the first couple turns. Anyway, it was a very degenerate
environment because Urza’s Saga was very degenerate.
But anyway, Tommi Hovi wins that. And so I am interviewing
him the glutton for punishment that I am, and I say to him, I go “Tommi, how do
you feel?” And finally I get some words out of him. Tommi goes, “I feel great.”
And I go “Oh, well—you know…” And what he says is, “I finally won.” And I’m
like “Well, Tommi, you won in L.A.,” he goes, “No no no.” He goes, “I was given—I
was given a Pro Tour in L.A. This Pro Tour, I won.”
And that—in his mind, he did not count PTLA as a win because
he didn’t actually win it. And he was so, so excited to win PT Rome because,
like, he earned that. He had won that tournament. You know, no one got
disqualified, no—he wasn’t handed anything. He legitly won it and he was very
proud. So.
Anyway, I realize as I’m almost to work, that my grandiose
idea—so here’s what I think I’m going to do, I’m not going to make this a
two-parter. Instead I will just—I will occasionally come and tell—and tell some
Pro Tour stories.
It’s not something I’ll do a lot, but it’s something that I—I
do think one of the roles of this podcast has kind of become to kind of be the
historian of Magic, and I take that
real seriously, and I’m trying to as much as I can sort of help people remember
things—or let people know things that they themselves could not have been there
for. Or let the old-timers remember stuff too.
But like I said, it’s—we don’t go to the boat anymore, the Pro
Tour’s kind of changed how it functions, and the boat really doesn’t make
sense. But it is a—it’s a part of PT history. And I have a lot of very fond
memories of being on the boat, and of that play space, and like I said, I’ve
got a few more stories I can tell later on about being on the boat.
But the thing that I—I don’t know, one of the things that I
always loved about—about going to—like one of the things about the Pro Tour was
that it was exciting. Like one of the things I loved about being on the Pro
Tour is I went all over the world. You know. I went to a Pro Tour in Japan, in
Australia, all through Europe, you know, all through the United States. I mean,
I—I mean, one of the things about my time at Wizards is, I
have traveled extensively. You know. I have literally travelled through every—except
Antarctica, I have traveled to every continent on the planet to help run a Magic tournament. And that is—that is
pretty exciting. In fact, one of these days, I will do a podcast on the
Invitational. That actually—speaking of getting to exotic places, the
Invitationals were what got me to Africa and South America and Australia and—anyway,
all over the planet.
But the—one of the things that is fun about the Pro Tour to
me was that there’s the strong sense of—I mean, we’re traveling all around the
world, going to all sorts of different places, exciting places, but there’s a
sense of camaraderie in that I got to know the players really well. I mean, one
of the reasons, you know, I—one of my—I think everybody that comes to the Magic Hall of Fame have different sort
of vantage points.
One of my vantage points is I’m very protective of the early
years, and I feel that a lot of the early Pro Tour history is—it’s slowly
seeping away, it’s why I want to do a podcast like this, and that I feel like
there are stars of the game that were mega-mega-stars, that I just don’t think
the average person today knows much about. You know.
Like it saddens me today that the—that Justice is, you know,
I mean—he had an event in which he did something shady at a, at a Grand Prix,
and like forever, that defines him, and I feel like it’s sad that that has to
be the thing that defines him because he did so many amazing, glorious things,
and he really was the first, in my mind, star Magic player, and that I understand that there’s some lows, but I—he
also had a lot of highs, and then I—I’m—I wish some people remembered some of
that stuff. You know.
Like I mean—real quickly, because I have a minute before I
get there, one of my favorite stories of Mark Justice is—I was—we were—he came
to L.A., he lived in Utah, he came to L.A. because there was a—I don’t know, a
thousand dollar tournament or something? And back in the day, this was before the
Pro Tour, there were not a lot of high-money Pro Tours. This was actually a pretty
rare thing. That you were playing, you know, for a thousand dollars.
And so Mark was in the finals. And I’m watching him, and I
look at his hand, and his hand is full of land. And I’m trying to figure out
what he’s doing. And he’s playing—and his shoulders are kind of sagging, and, you
know—and the weird thing is his land—his hand is mostly land, but every once in
a while he’ll discard a land. And, you know, his opponent is attacking, and
every once in a while Mark will play something to sort of stall with, but—but—it’s
a very odd game where he’s throwing away cards and keeping land, and I have no idea
what’s going on.
And he got his opponent to fourteen or—no, it must have been
sixteen. He got him to sixteen. Because he could draw a card every—whatever, he
figured out the right number of things he could do to defeat him. And the whole
game was about sort of stalling and not making his opponent realize that his
master plan was to throw his hand of land at him.
And he figured this out ten turns earlier. I had no idea
what was going on. And—I mean, he sold the whole thing, the body language and—it
just looked like he just had a horrible luck. And that—you know, he was going
to lose any minute. And then just out of the blue, just (???), he wins. And
that’s one of the things that I always loved about Justice is, that he thought
so far ahead.
That he really, you know, there are certain people that were
just naturals at the game, and Justice was one of those people. That he—he really—I
loved watching him play. That he—he was a master, and that—it saddens me that
some of that drifts away with time, and that people don’t—that—anyway.
So, I am now at work, and I guess that wraps up our tale for
today. Some tales from the pro tour. I’m sort of curious what people think of
this, I—I want to do this every once in a while because I feel like there’s
such rich Pro Tour history that I don’t want to get lost. And I know not
everybody is necessarily a fan of the Pro Tour. But I do believe it—a lot of
our history, a lot of the game’s history lies in the Pro Tour, and a lot of the
classic moments, you know, like I said, not every sport has a riot! So.
Anyway, I hope you guys enjoyed today’s chat, and I guess it’s
time to go because it’s time to make the Magic.
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